ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/Vagabond.cs
2019-08-02 18:16:11 -07:00

68 lines
No EOL
1.5 KiB
C#

using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Vagabond : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Vagabond() : base("the vagabond")
{
SetSkill(SkillName.ItemID, 60.0, 83.0);
}
public Vagabond(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBTinker());
m_SBInfos.Add(new SBVagabond());
}
public override void InitOutfit()
{
AddItem(new FancyShirt(Utility.RandomBrightHue()));
AddItem(new Shoes(GetShoeHue()));
AddItem(new LongPants(GetRandomHue()));
if (Utility.RandomBool())
AddItem(new Cloak(Utility.RandomBrightHue()));
switch (Utility.Random(2))
{
case 0:
AddItem(new SkullCap(Utility.RandomNeutralHue()));
break;
case 1:
AddItem(new Bandana(Utility.RandomNeutralHue()));
break;
}
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, HairHue);
PackGold(100, 200);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}