39 lines
968 B
C#
39 lines
968 B
C#
namespace Server.Items
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{
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public class SmithBag : Bag
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{
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[Constructible]
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public SmithBag(int amount = 5000)
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{
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DropItem(new DullCopperIngot(amount));
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DropItem(new ShadowIronIngot(amount));
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DropItem(new CopperIngot(amount));
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DropItem(new BronzeIngot(amount));
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DropItem(new GoldIngot(amount));
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DropItem(new AgapiteIngot(amount));
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DropItem(new VeriteIngot(amount));
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DropItem(new ValoriteIngot(amount));
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DropItem(new IronIngot(amount));
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DropItem(new Tongs(amount));
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DropItem(new TinkerTools(amount));
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}
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public SmithBag(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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