ModernUO/Projects/Scripts/Spells/Eighth/Earthquake.cs
2019-08-02 18:16:11 -07:00

73 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace Server.Spells.Eighth
{
public class EarthquakeSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Earthquake", "In Vas Por",
233,
9012,
false,
Reagent.Bloodmoss,
Reagent.Ginseng,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public EarthquakeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Eighth;
public override bool DelayedDamage => !Core.AOS;
public override void OnCast()
{
if (SpellHelper.CheckTown(Caster, Caster) && CheckSequence())
{
Caster.PlaySound(0x220);
if (Caster.Map == null)
{
FinishSequence();
return;
}
IEnumerable<Mobile> targets = Caster.GetMobilesInRange(1 + (int)(Caster.Skills.Magery.Value / 15.0))
.Where(m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && (!Core.AOS || Caster.InLOS(m)));
foreach (Mobile m in targets)
{
int damage;
if (Core.AOS)
{
damage = m.Hits / 2;
if (!m.Player)
damage = Math.Max(Math.Min(damage, 100), 15);
damage += Utility.RandomMinMax(0, 15);
}
else
{
damage = m.Hits * 6 / 10;
if (!m.Player && damage < 10)
damage = 10;
else if (damage > 75)
damage = 75;
}
Caster.DoHarmful(m);
SpellHelper.Damage(TimeSpan.Zero, m, Caster, damage, 100, 0, 0, 0, 0);
}
}
FinishSequence();
}
}
}