66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Spells.Mysticism
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{
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public class AnimatedWeaponSpell : MysticSpell, ISpellTargetingPoint3D
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Animated Weapon", "In Jux Por Ylem",
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-1,
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9002,
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Reagent.Bone,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public AnimatedWeaponSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 33.0;
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public override int RequiredMana => 11;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this);
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}
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public void Target(IPoint3D p)
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{
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if (Caster.Followers + 4 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return;
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}
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Map map = Caster.Map;
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SpellHelper.GetSurfaceTop(ref p);
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if (map == null || Caster.Player && !map.CanSpawnMobile(p.X, p.Y, p.Z))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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int level = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 2.0);
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TimeSpan duration = TimeSpan.FromSeconds(10 + level);
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AnimatedWeapon summon = new AnimatedWeapon(Caster, level);
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BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration);
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summon.PlaySound(0x64A);
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Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255);
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}
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FinishSequence();
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}
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}
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}
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