150 lines
4.9 KiB
C#
150 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class BloodOathSpell : NecromancerSpell, ISpellTargetingMobile
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Blood Oath", "In Jux Mani Xen",
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203,
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9031,
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Reagent.DaemonBlood
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);
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private static Dictionary<Mobile, Mobile> m_OathTable = new Dictionary<Mobile, Mobile>();
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private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
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public BloodOathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 20.0;
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public override int RequiredMana => 13;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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Caster.SendLocalizedMessage(1060508); // You can't curse that.
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// only PlayerMobile and BaseCreature implement blood oath checking
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else if (Caster == m || !(m is PlayerMobile || m is BaseCreature))
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Caster.SendLocalizedMessage(1060508); // You can't curse that.
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else if (m_OathTable.ContainsKey(Caster))
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Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath.
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else if (m_OathTable.ContainsKey(m))
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{
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if (m.Player)
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Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath.
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else
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Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath.
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}
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Temporarily creates a dark pact between the caster and the target.
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* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
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*
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* NOTE: The above algorithm must be fixed point, it should be:
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* ((ss-rm)/8)+8
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*/
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m_Table.TryGetValue(m, out ExpireTimer timer);
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timer?.DoExpire();
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m_OathTable[Caster] = Caster;
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m_OathTable[m] = Caster;
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m.Spell?.OnCasterHurt();
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Caster.PlaySound(0x175);
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Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
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Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
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m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
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m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
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TimeSpan duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 8 + 8);
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m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain
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timer = new ExpireTimer(Caster, m, duration);
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timer.Start();
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name));
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name));
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m_Table[m] = timer;
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HarmfulSpell(m);
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}
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FinishSequence();
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}
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public static void RemoveCurse(Mobile m)
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{
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m_Table.TryGetValue(m, out ExpireTimer t);
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t?.DoExpire();
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}
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public static Mobile GetBloodOath(Mobile m)
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{
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return m == null || m_OathTable.TryGetValue(m, out Mobile oath) && oath == m ? null : oath;
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Caster;
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private DateTime m_End;
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private Mobile m_Target;
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public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(TimeSpan.FromSeconds(1.0),
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TimeSpan.FromSeconds(1.0))
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{
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m_Caster = caster;
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m_Target = target;
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m_End = DateTime.UtcNow + delay;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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if (m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive ||
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DateTime.UtcNow >= m_End) DoExpire();
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}
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public void DoExpire()
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{
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if (m_OathTable.ContainsKey(m_Caster))
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{
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m_Caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
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m_OathTable.Remove(m_Caster);
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}
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if (m_OathTable.ContainsKey(m_Target))
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{
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m_Target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
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m_OathTable.Remove(m_Target);
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}
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Stop();
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BuffInfo.RemoveBuff(m_Caster, BuffIcon.BloodOathCaster);
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BuffInfo.RemoveBuff(m_Target, BuffIcon.BloodOathCurse);
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m_Table.Remove(m_Caster);
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}
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}
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}
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}
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