ModernUO/Projects/Scripts/Spells/Necromancy/BloodOathSpell.cs
2019-08-02 18:16:11 -07:00

150 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class BloodOathSpell : NecromancerSpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
"Blood Oath", "In Jux Mani Xen",
203,
9031,
Reagent.DaemonBlood
);
private static Dictionary<Mobile, Mobile> m_OathTable = new Dictionary<Mobile, Mobile>();
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
public BloodOathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public override double RequiredSkill => 20.0;
public override int RequiredMana => 13;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
public void Target(Mobile m)
{
if (m == null)
Caster.SendLocalizedMessage(1060508); // You can't curse that.
// only PlayerMobile and BaseCreature implement blood oath checking
else if (Caster == m || !(m is PlayerMobile || m is BaseCreature))
Caster.SendLocalizedMessage(1060508); // You can't curse that.
else if (m_OathTable.ContainsKey(Caster))
Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath.
else if (m_OathTable.ContainsKey(m))
{
if (m.Player)
Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath.
else
Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath.
}
else if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
/* Temporarily creates a dark pact between the caster and the target.
* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
*
* NOTE: The above algorithm must be fixed point, it should be:
* ((ss-rm)/8)+8
*/
m_Table.TryGetValue(m, out ExpireTimer timer);
timer?.DoExpire();
m_OathTable[Caster] = Caster;
m_OathTable[m] = Caster;
m.Spell?.OnCasterHurt();
Caster.PlaySound(0x175);
Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
TimeSpan duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 8 + 8);
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain
timer = new ExpireTimer(Caster, m, duration);
timer.Start();
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name));
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name));
m_Table[m] = timer;
HarmfulSpell(m);
}
FinishSequence();
}
public static void RemoveCurse(Mobile m)
{
m_Table.TryGetValue(m, out ExpireTimer t);
t?.DoExpire();
}
public static Mobile GetBloodOath(Mobile m)
{
return m == null || m_OathTable.TryGetValue(m, out Mobile oath) && oath == m ? null : oath;
}
private class ExpireTimer : Timer
{
private Mobile m_Caster;
private DateTime m_End;
private Mobile m_Target;
public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(TimeSpan.FromSeconds(1.0),
TimeSpan.FromSeconds(1.0))
{
m_Caster = caster;
m_Target = target;
m_End = DateTime.UtcNow + delay;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
if (m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive ||
DateTime.UtcNow >= m_End) DoExpire();
}
public void DoExpire()
{
if (m_OathTable.ContainsKey(m_Caster))
{
m_Caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
m_OathTable.Remove(m_Caster);
}
if (m_OathTable.ContainsKey(m_Target))
{
m_Target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
m_OathTable.Remove(m_Target);
}
Stop();
BuffInfo.RemoveBuff(m_Caster, BuffIcon.BloodOathCaster);
BuffInfo.RemoveBuff(m_Target, BuffIcon.BloodOathCurse);
m_Table.Remove(m_Caster);
}
}
}
}