ModernUO/Projects/Scripts/Spells/Spellweaving/Mobiles/ArcaneFiend.cs
2019-08-02 18:16:11 -07:00

63 lines
No EOL
1.7 KiB
C#

namespace Server.Mobiles
{
public class ArcaneFiend : BaseCreature
{
[Constructible]
public ArcaneFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 74;
BaseSoundID = 422;
SetStr(55);
SetDex(40);
SetInt(60);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 20.1, 30.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 30.1, 50.0);
SetSkill(SkillName.Tactics, 42.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 44.0);
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public ArcaneFiend(Serial serial) : base(serial)
{
}
public override string CorpseName => "an imp corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool BleedImmune => true; //TODO: Verify on OSI. Guide says this.
public override string DefaultName => "an imp";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}