ModernUO/Projects/Scripts/Spells/Spellweaving/Mobiles/NatureFury.cs
2019-08-02 18:16:11 -07:00

85 lines
No EOL
2 KiB
C#

using System;
namespace Server.Mobiles
{
public class NatureFury : BaseCreature
{
[Constructible]
public NatureFury()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x33;
Hue = 0x4001;
SetStr(150);
SetDex(150);
SetInt(100);
SetHits(80);
SetStam(250);
SetMana(0);
SetDamage(6, 8);
SetDamageType(ResistanceType.Poison, 100);
SetDamageType(ResistanceType.Physical, 0);
SetResistance(ResistanceType.Physical, 90);
SetSkill(SkillName.Wrestling, 90.0);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 100.0);
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public NatureFury(Serial serial)
: base(serial)
{
}
public override bool DeleteCorpseOnDeath => Core.AOS;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 90.0;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool AlwaysMurderer => true;
public override string DefaultName => "a nature's fury";
public override void MoveToWorld(Point3D loc, Map map)
{
base.MoveToWorld(loc, map);
Timer.DelayCall(TimeSpan.Zero, DoEffects);
}
public void DoEffects()
{
FixedParticles(0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist);
PlaySound(0xE);
PlaySound(0x1BC);
if (Alive && !Deleted)
Timer.DelayCall(TimeSpan.FromSeconds(7.0), DoEffects);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}