#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
140
Scripts/Engines/BulkOrders/LargeSmithBOD.cs
Normal file
140
Scripts/Engines/BulkOrders/LargeSmithBOD.cs
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
[TypeAlias( "Scripts.Engines.BulkOrders.LargeSmithBOD" )]
|
||||
public class LargeSmithBOD : LargeBOD
|
||||
{
|
||||
public static double[] m_BlacksmithMaterialChances = new double[]
|
||||
{
|
||||
0.501953125, // None
|
||||
0.250000000, // Dull Copper
|
||||
0.125000000, // Shadow Iron
|
||||
0.062500000, // Copper
|
||||
0.031250000, // Bronze
|
||||
0.015625000, // Gold
|
||||
0.007812500, // Agapite
|
||||
0.003906250, // Verite
|
||||
0.001953125 // Valorite
|
||||
};
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return SmithRewardCalculator.Instance.ComputeFame( this );
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return SmithRewardCalculator.Instance.ComputeGold( this );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LargeSmithBOD()
|
||||
{
|
||||
LargeBulkEntry[] entries;
|
||||
bool useMaterials = true;
|
||||
|
||||
int rand = Utility.Random( 8 );
|
||||
|
||||
switch ( rand )
|
||||
{
|
||||
default:
|
||||
case 0: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeRing ); break;
|
||||
case 1: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargePlate ); break;
|
||||
case 2: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeChain ); break;
|
||||
case 3: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeAxes ); break;
|
||||
case 4: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeFencing ); break;
|
||||
case 5: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeMaces ); break;
|
||||
case 6: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargePolearms ); break;
|
||||
case 7: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeSwords ); break;
|
||||
}
|
||||
|
||||
if( rand > 2 && rand < 8 )
|
||||
useMaterials = false;
|
||||
|
||||
int hue = 0x44E;
|
||||
int amountMax = Utility.RandomList( 10, 15, 20, 20 );
|
||||
bool reqExceptional = ( 0.825 > Utility.RandomDouble() );
|
||||
|
||||
BulkMaterialType material;
|
||||
|
||||
if ( useMaterials )
|
||||
material = GetRandomMaterial( BulkMaterialType.DullCopper, m_BlacksmithMaterialChances );
|
||||
else
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
this.Hue = hue;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
|
||||
public LargeSmithBOD( int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries )
|
||||
{
|
||||
this.Hue = 0x44E;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards( bool full )
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = SmithRewardCalculator.Instance.LookupRewards( SmithRewardCalculator.Instance.ComputePoints( this ) );
|
||||
|
||||
if ( rewardGroup != null )
|
||||
{
|
||||
if ( full )
|
||||
{
|
||||
for ( int i = 0; i < rewardGroup.Items.Length; ++i )
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if ( item != null )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if ( rewardItem != null )
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if ( item != null )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public LargeSmithBOD( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue