#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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173
Scripts/Engines/CannedEvil/ChampionSkullBrazier.cs
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173
Scripts/Engines/CannedEvil/ChampionSkullBrazier.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Targeting;
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using Server.Mobiles;
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namespace Server.Engines.CannedEvil
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{
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public class ChampionSkullBrazier : AddonComponent
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{
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private ChampionSkullPlatform m_Platform;
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private ChampionSkullType m_Type;
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private Item m_Skull;
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[CommandProperty( AccessLevel.GameMaster )]
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public ChampionSkullPlatform Platform{ get{ return m_Platform; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public ChampionSkullType Type{ get{ return m_Type; } set{ m_Type = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Item Skull{ get{ return m_Skull; } set{ m_Skull = value; if ( m_Platform != null ) m_Platform.Validate(); } }
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public override int LabelNumber{ get{ return 1049489 + (int)m_Type; } }
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public ChampionSkullBrazier( ChampionSkullPlatform platform, ChampionSkullType type ) : base( 0x19BB )
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{
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Hue = 0x455;
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Light = LightType.Circle300;
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m_Platform = platform;
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m_Type = type;
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}
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public ChampionSkullBrazier( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_Platform != null )
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m_Platform.Validate();
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BeginSacrifice( from );
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}
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public void BeginSacrifice( Mobile from )
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{
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if ( Deleted )
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return;
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if ( m_Skull != null && m_Skull.Deleted )
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Skull = null;
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if ( from.Map != this.Map || !from.InRange( GetWorldLocation(), 3 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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else if ( !Harrower.CanSpawn )
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{
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from.SendMessage( "The harrower has already been spawned." );
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}
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else if ( m_Skull == null )
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{
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from.SendLocalizedMessage( 1049485 ); // What would you like to sacrifice?
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from.Target = new SacrificeTarget( this );
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}
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else
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{
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SendLocalizedMessageTo( from, 1049487, "" ); // I already have my champions awakening skull!
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}
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}
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public void EndSacrifice( Mobile from, ChampionSkull skull )
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{
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if ( Deleted )
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return;
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if ( m_Skull != null && m_Skull.Deleted )
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Skull = null;
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if ( from.Map != this.Map || !from.InRange( GetWorldLocation(), 3 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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else if ( !Harrower.CanSpawn )
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{
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from.SendMessage( "The harrower has already been spawned." );
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}
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else if ( skull == null )
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{
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SendLocalizedMessageTo( from, 1049488, "" ); // That is not my champions awakening skull!
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}
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else if ( m_Skull != null )
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{
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SendLocalizedMessageTo( from, 1049487, "" ); // I already have my champions awakening skull!
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}
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else if ( !skull.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1049486 ); // You can only sacrifice items that are in your backpack!
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}
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else
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{
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if ( skull.Type == this.Type )
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{
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skull.Movable = false;
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skull.MoveToWorld( GetWorldTop(), this.Map );
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this.Skull = skull;
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}
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else
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{
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SendLocalizedMessageTo( from, 1049488, "" ); // That is not my champions awakening skull!
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}
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}
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}
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private class SacrificeTarget : Target
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{
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private ChampionSkullBrazier m_Brazier;
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public SacrificeTarget( ChampionSkullBrazier brazier ) : base( 12, false, TargetFlags.None )
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{
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m_Brazier = brazier;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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m_Brazier.EndSacrifice( from, targeted as ChampionSkull );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_Type );
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writer.Write( m_Platform );
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writer.Write( m_Skull );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Type = (ChampionSkullType)reader.ReadInt();
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m_Platform = reader.ReadItem() as ChampionSkullPlatform;
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m_Skull = reader.ReadItem();
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if ( m_Platform == null )
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Delete();
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break;
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}
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}
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if ( Hue == 0x497 )
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Hue = 0x455;
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if ( Light != LightType.Circle300 )
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Light = LightType.Circle300;
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}
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}
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}
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