#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Engines/MLQuests/Items/PixieLeg.cs
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Scripts/Engines/MLQuests/Items/PixieLeg.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class PixieLeg : ChickenLeg
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{
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public override int LabelNumber{ get{ return 1074613; } } // Pixie Leg
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[Constructable]
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public PixieLeg() : this( 1 )
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{
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}
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[Constructable]
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public PixieLeg( int amount ) : base( amount )
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{
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LootType = LootType.Blessed;
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Hue = 0x1C2;
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}
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public PixieLeg( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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