#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class ArtifactLargeVase : Item
{
[Constructable]
public ArtifactLargeVase() : base( 0x0B47 )
{
}
public ArtifactLargeVase( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class ArtifactVase : Item
{
[Constructable]
public ArtifactVase() : base( 0x0B48 )
{
}
public ArtifactVase( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class DemonSkull : Item
{
[Constructable]
public DemonSkull() : base( 0x224e + Utility.Random(4) )
{
}
public DemonSkull( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class DirtPatch : Item
{
[Constructable]
public DirtPatch(): base(0x0913)
{
}
public DirtPatch(Serial serial): base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class EvilIdolSkull : Item
{
public override int LabelNumber{ get{ return 1095237; } } // Evil Idol
[Constructable]
public EvilIdolSkull() : base( 0x1F18 )
{
}
public EvilIdolSkull( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable]
public class Futon : Item
{
[Constructable]
public Futon() : base( Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E )
{
}
public Futon( Serial serial ) : base( serial )
{
}
public void Flip()
{
switch ( ItemID )
{
case 0x295C: ItemID = 0x295D; break;
case 0x295E: ItemID = 0x295F; break;
case 0x295D: ItemID = 0x295C; break;
case 0x295F: ItemID = 0x295E; break;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class LavaTile : Item
{
[Constructable]
public LavaTile() : base( 0x12EE )
{
}
public LavaTile( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class Pier : Item
{
/*
* This does not make a lot of sense, being a "Pier"
* and having possible itemids that have nothing
* to do with piers. The three items here are basically
* permutations of the same "drop", or item that
* will be randomly selected when the item drops.
*
* It was either this, or make 2
* new classes named to reflect that they are rocks
* in water, or put them all in one class. Either
* is kind of senseless, so it is what it is.
*
*/
private static int[] m_itemids = new int[]
{
0x3486, 0x348b, 0x3ae
};
[Constructable]
public Pier()
: base(m_itemids[Utility.Random(3)])
{
}
public Pier(int itemid)
: base(itemid)
{
}
public Pier( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class SkullPole : Item
{
[Constructable]
public SkullPole() : base( 0x2204 )
{
Weight = 5;
}
public SkullPole( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class SwampTile : Item
{
[Constructable]
public SwampTile() : base( 0x320D )
{
}
public SwampTile( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class TatteredAncientMummyWrapping : Item
{
public override int LabelNumber{ get{ return 1094912; } } // Tattered Ancient Mummy Wrapping [Replica]
[Constructable]
public TatteredAncientMummyWrapping() : base( 0xE21 )
{
Hue = 0x909;
}
public TatteredAncientMummyWrapping( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class WallBlood : Item
{
[Constructable]
public WallBlood()
: base(Utility.RandomBool() ? 0x1D95 : 0x1D94)
{
}
public WallBlood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class WaterTile : Item
{
[Constructable]
public WaterTile() : base( 0x346E )
{
}
public WaterTile( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Web : Item
{
private static int[] m_itemids = new int[]
{
0x10d7, 0x10d8, 0x10dd
};
[Constructable]
public Web()
: base(m_itemids[Utility.Random(3)])
{
}
[Constructable]
public Web( int itemid ) : base( itemid )
{
}
public Web( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class WindSpirit : Item
{
public override int LabelNumber{ get{ return 1094925; } } // Wind Spirit [Replica]
[Constructable]
public WindSpirit() : base( 0x1F1F )
{
}
public WindSpirit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}