#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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57
Scripts/SpecialSystems/Items/Resurrection/ResGate.cs
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57
Scripts/SpecialSystems/Items/Resurrection/ResGate.cs
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@ -0,0 +1,57 @@
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using System;
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using Server.Gumps;
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namespace Server.Items
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{
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public class ResGate : Item
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{
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public override string DefaultName
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{
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get { return "a resurrection gate"; }
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}
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[Constructable]
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public ResGate() : base( 0xF6C )
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{
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Movable = false;
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Hue = 0x2D1;
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Light = LightType.Circle300;
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}
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public ResGate( Serial serial ) : base( serial )
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{
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( !m.Alive && m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) )
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{
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m.PlaySound( 0x214 );
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m.FixedEffect( 0x376A, 10, 16 );
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m ) );
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}
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else
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{
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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return false;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/SpecialSystems/Items/Stones/AlchemyStone.cs
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46
Scripts/SpecialSystems/Items/Stones/AlchemyStone.cs
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@ -0,0 +1,46 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class AlchemyStone : Item
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{
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public override string DefaultName
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{
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get { return "an Alchemist Supply Stone"; }
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}
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[Constructable]
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public AlchemyStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x250;
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}
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public override void OnDoubleClick( Mobile from )
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{
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AlchemyBag alcBag = new AlchemyBag();
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if ( !from.AddToBackpack( alcBag ) )
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alcBag.Delete();
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}
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public AlchemyStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/SpecialSystems/Items/Stones/GMStone.cs
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56
Scripts/SpecialSystems/Items/Stones/GMStone.cs
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@ -0,0 +1,56 @@
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#if false
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using System;
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using Server.Network;
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using Server.Commands;
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namespace Server.Items
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{
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public class GMStone : Item
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{
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public override string DefaultName
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{
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get { return "a GM stone"; }
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}
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[Constructable]
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public GMStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x489;
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}
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public GMStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel < AccessLevel.GameMaster )
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{
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from.AccessLevel = AccessLevel.GameMaster;
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from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
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CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) );
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}
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else
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{
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from.SendMessage( "The stone has no effect." );
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}
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}
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}
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}
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#endif
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132
Scripts/SpecialSystems/Items/Stones/GamblingStone.cs
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132
Scripts/SpecialSystems/Items/Stones/GamblingStone.cs
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@ -0,0 +1,132 @@
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namespace Server.Items
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{
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public class GamblingStone : Item
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{
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private int m_GamblePot = 2500;
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[CommandProperty( AccessLevel.GameMaster )]
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public int GamblePot
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{
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get
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{
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return m_GamblePot;
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}
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set
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{
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m_GamblePot = value;
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InvalidateProperties();
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}
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}
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public override string DefaultName
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{
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get { return "a gambling stone"; }
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}
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[Constructable]
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public GamblingStone()
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: base( 0xED4 )
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{
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Movable = false;
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Hue = 0x56;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( "Jackpot: {0}gp", m_GamblePot );
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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base.LabelTo( from, "Jackpot: {0}gp", m_GamblePot );
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}
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public override void OnDoubleClick( Mobile from )
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{
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Container pack = from.Backpack;
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if( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
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{
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m_GamblePot += 150;
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InvalidateProperties();
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int roll = Utility.Random( 1200 );
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if( roll == 0 ) // Jackpot
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{
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int maxCheck = 1000000;
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from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
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while( m_GamblePot > maxCheck )
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{
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from.AddToBackpack( new BankCheck( maxCheck ) );
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m_GamblePot -= maxCheck;
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}
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from.AddToBackpack( new BankCheck( m_GamblePot ) );
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m_GamblePot = 2500;
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}
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else if( roll <= 20 ) // Chance for a regbag
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{
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from.SendMessage( 0x35, "You win a bag of reagents!" );
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from.AddToBackpack( new BagOfReagents( 50 ) );
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}
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else if( roll <= 40 ) // Chance for gold
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{
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from.SendMessage( 0x35, "You win 1500gp!" );
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from.AddToBackpack( new BankCheck( 1500 ) );
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}
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else if( roll <= 100 ) // Another chance for gold
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{
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from.SendMessage( 0x35, "You win 1000gp!" );
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from.AddToBackpack( new BankCheck( 1000 ) );
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}
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else // Loser!
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{
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from.SendMessage( 0x22, "You lose!" );
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}
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}
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else
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{
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from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
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}
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}
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public GamblingStone( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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writer.Write( (int)m_GamblePot );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch( version )
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{
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case 0:
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{
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m_GamblePot = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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46
Scripts/SpecialSystems/Items/Stones/IngotStone.cs
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46
Scripts/SpecialSystems/Items/Stones/IngotStone.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class IngotStone : Item
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{
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public override string DefaultName
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{
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get { return "an Ingot stone"; }
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}
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[Constructable]
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public IngotStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x480;
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}
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public override void OnDoubleClick( Mobile from )
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{
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BagOfingots ingotBag = new BagOfingots( 5000 );
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if ( !from.AddToBackpack( ingotBag ) )
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ingotBag.Delete();
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}
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public IngotStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/SpecialSystems/Items/Stones/RegStone.cs
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46
Scripts/SpecialSystems/Items/Stones/RegStone.cs
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@ -0,0 +1,46 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class RegStone : Item
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{
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public override string DefaultName
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{
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get { return "a reagent stone"; }
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}
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[Constructable]
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public RegStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x2D1;
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}
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public override void OnDoubleClick( Mobile from )
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{
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BagOfReagents regBag = new BagOfReagents( 50 );
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if ( !from.AddToBackpack( regBag ) )
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regBag.Delete();
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}
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public RegStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/SpecialSystems/Items/Stones/ScribeStone.cs
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46
Scripts/SpecialSystems/Items/Stones/ScribeStone.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScribeStone : Item
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{
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public override string DefaultName
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{
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get { return "a Scribe Supply Stone"; }
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}
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[Constructable]
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public ScribeStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x105;
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}
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public override void OnDoubleClick( Mobile from )
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{
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ScribeBag scribeBag = new ScribeBag();
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if ( !from.AddToBackpack( scribeBag ) )
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scribeBag.Delete();
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}
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public ScribeStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/SpecialSystems/Items/Stones/SmithStone.cs
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46
Scripts/SpecialSystems/Items/Stones/SmithStone.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SmithStone : Item
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{
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public override string DefaultName
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{
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get { return "a Blacksmith Supply Stone"; }
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}
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[Constructable]
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public SmithStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x476;
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}
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public override void OnDoubleClick( Mobile from )
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{
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SmithBag SmithBag = new SmithBag( 5000 );
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if ( !from.AddToBackpack( SmithBag ) )
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SmithBag.Delete();
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}
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public SmithStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/SpecialSystems/Items/Stones/TailorStone.cs
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46
Scripts/SpecialSystems/Items/Stones/TailorStone.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class TailorStone : Item
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{
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public override string DefaultName
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{
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get { return "a Tailor Supply Stone"; }
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}
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[Constructable]
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public TailorStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x315;
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}
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public override void OnDoubleClick( Mobile from )
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{
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TailorBag tailorBag = new TailorBag();
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if ( !from.AddToBackpack( tailorBag ) )
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tailorBag.Delete();
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}
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public TailorStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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47
Scripts/SpecialSystems/Items/SupplyBags/AlchemyBag.cs
Normal file
47
Scripts/SpecialSystems/Items/SupplyBags/AlchemyBag.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class AlchemyBag : Bag
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{
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public override string DefaultName
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{
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get { return "an Alchemy Kit"; }
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}
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[Constructable]
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public AlchemyBag() : this( 1 )
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{
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Movable = true;
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Hue = 0x250;
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}
|
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[Constructable]
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public AlchemyBag( int amount )
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{
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DropItem( new MortarPestle( 5 ) );
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DropItem( new BagOfReagents( 5000 ) );
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DropItem( new Bottle( 5000 ) );
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}
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public AlchemyBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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||||
}
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public override void Deserialize( GenericReader reader )
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{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/SpecialSystems/Items/SupplyBags/BagOfIngots.cs
Normal file
49
Scripts/SpecialSystems/Items/SupplyBags/BagOfIngots.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BagOfingots : Bag
|
||||
{
|
||||
[Constructable]
|
||||
public BagOfingots() : this( 5000 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public BagOfingots( int amount )
|
||||
{
|
||||
DropItem( new DullCopperIngot ( amount ) );
|
||||
DropItem( new ShadowIronIngot ( amount ) );
|
||||
DropItem( new CopperIngot ( amount ) );
|
||||
DropItem( new BronzeIngot ( amount ) );
|
||||
DropItem( new GoldIngot ( amount ) );
|
||||
DropItem( new AgapiteIngot ( amount ) );
|
||||
DropItem( new VeriteIngot ( amount ) );
|
||||
DropItem( new ValoriteIngot ( amount ) );
|
||||
DropItem( new IronIngot ( amount ) );
|
||||
DropItem( new Tongs() );
|
||||
DropItem( new TinkerTools() );
|
||||
|
||||
}
|
||||
|
||||
public BagOfingots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/SpecialSystems/Items/SupplyBags/ScribeBag.cs
Normal file
46
Scripts/SpecialSystems/Items/SupplyBags/ScribeBag.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ScribeBag : Bag
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a Scribe Kit"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ScribeBag() : this( 1 )
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x105;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ScribeBag( int amount )
|
||||
{
|
||||
DropItem( new BagOfReagents( 5000 ) );
|
||||
DropItem( new BlankScroll( 500 ) );
|
||||
}
|
||||
|
||||
public ScribeBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/SpecialSystems/Items/SupplyBags/SmithBag.cs
Normal file
49
Scripts/SpecialSystems/Items/SupplyBags/SmithBag.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SmithBag : Bag
|
||||
{
|
||||
[Constructable]
|
||||
public SmithBag() : this( 5000 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SmithBag( int amount )
|
||||
{
|
||||
DropItem( new DullCopperIngot ( amount ) );
|
||||
DropItem( new ShadowIronIngot ( amount ) );
|
||||
DropItem( new CopperIngot ( amount ) );
|
||||
DropItem( new BronzeIngot ( amount ) );
|
||||
DropItem( new GoldIngot ( amount ) );
|
||||
DropItem( new AgapiteIngot ( amount ) );
|
||||
DropItem( new VeriteIngot ( amount ) );
|
||||
DropItem( new ValoriteIngot ( amount ) );
|
||||
DropItem( new IronIngot ( amount ) );
|
||||
DropItem( new Tongs ( amount ) );
|
||||
DropItem( new TinkerTools ( amount ) );
|
||||
|
||||
}
|
||||
|
||||
public SmithBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/SpecialSystems/Items/SupplyBags/TailorBag.cs
Normal file
52
Scripts/SpecialSystems/Items/SupplyBags/TailorBag.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TailorBag : Bag
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a Tailoring Kit"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TailorBag() : this( 1 )
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x315;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TailorBag( int amount )
|
||||
{
|
||||
DropItem( new SewingKit( 5 ) );
|
||||
DropItem( new Scissors() );
|
||||
DropItem( new Hides( 500 ) );
|
||||
DropItem( new BoltOfCloth( 20 ) );
|
||||
DropItem( new DyeTub() );
|
||||
DropItem( new DyeTub() );
|
||||
DropItem( new BlackDyeTub() );
|
||||
DropItem( new Dyes() );
|
||||
}
|
||||
|
||||
public TailorBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue