#W# Added Knives TownHouses. Also wrote my own static house system that is configured with a cfg file.
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3132211847
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31 changed files with 7009 additions and 11 deletions
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using System;
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using System.Collections;
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using Server;
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using Server.Gumps;
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using Server.Network;
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namespace Knives.TownHouses
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{
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public delegate void GumpStateCallback(object obj);
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public delegate void GumpCallback();
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public abstract class GumpPlusLight : Gump
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{
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public static void RefreshGump(Mobile m, Type type)
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{
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if (m.NetState == null)
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return;
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foreach (Gump g in m.NetState.Gumps)
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if (g is GumpPlusLight && g.GetType() == type)
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{
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m.CloseGump(type);
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((GumpPlusLight)g).NewGump();
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return;
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}
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}
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private Mobile c_Owner;
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private Hashtable c_Buttons, c_Fields;
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public Mobile Owner{ get{ return c_Owner; } }
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public GumpPlusLight( Mobile m, int x, int y ) : base( x, y )
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{
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c_Owner = m;
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c_Buttons = new Hashtable();
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c_Fields = new Hashtable();
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Timer.DelayCall(TimeSpan.FromSeconds(0), new TimerCallback(NewGump));
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}
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public void Clear()
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{
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Entries.Clear();
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c_Buttons.Clear();
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c_Fields.Clear();
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}
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public virtual void NewGump()
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{
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NewGump( true );
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}
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public void NewGump( bool clear )
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{
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if ( clear )
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Clear();
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BuildGump();
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c_Owner.SendGump( this );
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}
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public void SameGump()
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{
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c_Owner.SendGump( this );
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}
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protected abstract void BuildGump();
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private int UniqueButton()
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{
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int random = 0;
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do
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{
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random = Utility.Random( 20000 );
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}while( c_Buttons[random] != null );
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return random;
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}
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private int UniqueTextId()
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{
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int random = 0;
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do
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{
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random = Utility.Random(20000);
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} while (c_Buttons[random] != null);
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return random;
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}
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public void AddBackgroundZero(int x, int y, int width, int height, int back)
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{
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AddBackgroundZero(x, y, width, height, back, true);
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}
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public void AddBackgroundZero(int x, int y, int width, int height, int back, bool over)
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{
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BackgroundPlus plus = new BackgroundPlus(x, y, width, height, back, over);
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Entries.Insert(0, plus);
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}
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public new void AddBackground(int x, int y, int width, int height, int back)
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{
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AddBackground(x, y, width, height, back, true);
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}
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public void AddBackground(int x, int y, int width, int height, int back, bool over)
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{
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BackgroundPlus plus = new BackgroundPlus(x, y, width, height, back, over);
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Add(plus);
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}
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public void AddButton(int x, int y, int id, GumpCallback callback)
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{
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AddButton(x, y, id, id, "None", callback);
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}
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public void AddButton(int x, int y, int id, GumpStateCallback callback, object arg)
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{
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AddButton(x, y, id, id, "None", callback, arg);
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}
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public void AddButton(int x, int y, int id, string name, GumpCallback callback)
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{
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AddButton(x, y, id, id, name, callback);
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}
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public void AddButton(int x, int y, int id, string name, GumpStateCallback callback, object arg)
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{
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AddButton(x, y, id, id, name, callback, arg);
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}
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public void AddButton(int x, int y, int up, int down, GumpCallback callback)
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{
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AddButton(x, y, up, down, "None", callback);
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}
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public void AddButton(int x, int y, int up, int down, string name, GumpCallback callback)
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{
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int id = UniqueButton();
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ButtonPlus button = new ButtonPlus( x, y, up, down, id, name, callback );
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Add( button );
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c_Buttons[id] = button;
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}
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public void AddButton( int x, int y, int up, int down, GumpStateCallback callback, object arg )
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{
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AddButton( x, y, up, down, "None", callback, arg );
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}
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public void AddButton( int x, int y, int up, int down, string name, GumpStateCallback callback, object arg )
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{
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int id = UniqueButton();
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ButtonPlus button = new ButtonPlus( x, y, up, down, id, name, callback, arg );
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Add( button );
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c_Buttons[id] = button;
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}
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public void AddHtml(int x, int y, int width, string text)
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{
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AddHtml(x, y, width, 21, HTML.White + text, false, false, true, false);
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}
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public void AddHtml(int x, int y, int width, string text, bool over)
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{
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AddHtml(x, y, width, 21, HTML.White + text, false, false, over, false);
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}
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public void AddHtml(int x, int y, int width, int height, string text, bool back, bool scroll)
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{
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AddHtml(x, y, width, height, HTML.White + text, back, scroll, false);
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}
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public void AddHtml(int x, int y, int width, int height, string text, bool back, bool scroll, bool over, bool useBlackTextOutline = false)
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{
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HtmlPlus html = new HtmlPlus(x, y, width, height, HTML.White + text, back, scroll, over);
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Add(html);
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}
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public void AddTextField(int x, int y, int width, int height, int color, int back, string name, string text)
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{
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int id = UniqueTextId();
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AddImageTiled(x, y, width, height, back);
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base.AddTextEntry(x, y, width, height, color, id, text);
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c_Fields[id] = name;
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c_Fields[name] = text;
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}
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public string GetTextField( string name )
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{
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if ( c_Fields[name] == null )
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return "";
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return c_Fields[name].ToString();
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}
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public int GetTextFieldInt(string name)
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{
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return Utility.ToInt32(GetTextField(name));
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}
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protected virtual void OnClose()
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{
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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string name = "";
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try
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{
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if (info.ButtonID == -5)
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{
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NewGump();
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return;
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}
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foreach (TextRelay t in info.TextEntries)
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c_Fields[c_Fields[t.EntryID].ToString()] = t.Text;
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if (info.ButtonID == 0)
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OnClose();
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if (c_Buttons[info.ButtonID] == null || !(c_Buttons[info.ButtonID] is ButtonPlus))
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return;
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name = ((ButtonPlus)c_Buttons[info.ButtonID]).Name;
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((ButtonPlus)c_Buttons[info.ButtonID]).Invoke();
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}
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catch (Exception e)
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{
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Errors.Report("An error occured during a gump response. More information can be found on the console.");
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if (name != "")
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Console.WriteLine("{0} gump name triggered an error.", name);
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Console.WriteLine(e.Message);
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Console.WriteLine(e.Source);
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Console.WriteLine(e.StackTrace);
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}
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}
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}
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}
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