#W# Added House limit to Settings.cs. Statichouses can now be odd shapes the statichouse.cfg can take more that 1 set of xy coords.
This commit is contained in:
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8 changed files with 246 additions and 80 deletions
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@ -1,3 +1,4 @@
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# Map SignX SignY SignZ StartX StartY Width Height MinZ MaxZ Price Locks Secures SignID <0xC0C/0xC0B>
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Vaelen 863 595 5 861 583 11 13 0 55 5000 500 500 0xC0C
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Vaelen 779 675 0 769 672 11 10 0 55 5000 500 500 0xC0B
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# Map SignX SignY SignZ MinZ MaxZ Price Locks Secs ItemID Area1X Area1Y Area1W Area1H Area2X Area2Y Area2W Area2H
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Vaelen 863 595 5 0 55 5000 500 500 0xC0C 861 583 11 13
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Vaelen 779 675 0 0 55 5000 500 500 0xC0B 769 672 11 10
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Vaelen 842 619 0 0 55 5000 500 500 0xC0B 834 614 8 16 826 620 9 10
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@ -1,5 +1,6 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Multis;
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@ -38,37 +39,39 @@ namespace Server.Custom.StaticHousing
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string[] split = line.Split(new char[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
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if (split.Length >= 13)
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// We need at least 14 arguments now (10 base + 4 for the first area)
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if (split.Length >= 14)
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{
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try
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{
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Map map = Map.Parse(split[0]);
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Point3D signLoc = new Point3D(int.Parse(split[1]), int.Parse(split[2]), int.Parse(split[3]));
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Point2D start = new Point2D(int.Parse(split[4]), int.Parse(split[5]));
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Point2D end = new Point2D(start.X + int.Parse(split[6]), start.Y + int.Parse(split[7]));
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Rectangle2D area = new Rectangle2D(start, end);
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int minZ = int.Parse(split[4]);
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int maxZ = int.Parse(split[5]);
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int price = int.Parse(split[6]);
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int locks = int.Parse(split[7]);
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int secures = int.Parse(split[8]);
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int minZ = int.Parse(split[8]);
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int maxZ = int.Parse(split[9]);
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int price = int.Parse(split[10]);
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int locks = int.Parse(split[11]);
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int secures = int.Parse(split[12]);
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int itemID = split[9].StartsWith("0x", StringComparison.OrdinalIgnoreCase)
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? Convert.ToInt32(split[9], 16)
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: int.Parse(split[9]);
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// --- NEW ITEM ID PARSING ---
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int itemID = 0xC0B; // Defaults to the East-facing sign
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if (split.Length >= 14)
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// Loop to capture ALL blocks appended to the end of the line!
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List<Rectangle2D> areas = new List<Rectangle2D>();
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for (int i = 10; i < split.Length; i += 4)
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{
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if (split[13].StartsWith("0x", StringComparison.OrdinalIgnoreCase))
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itemID = Convert.ToInt32(split[13], 16);
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else
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itemID = int.Parse(split[13]);
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if (i + 3 < split.Length)
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{
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Point2D start = new Point2D(int.Parse(split[i]), int.Parse(split[i + 1]));
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Point2D end = new Point2D(start.X + int.Parse(split[i + 2]), start.Y + int.Parse(split[i + 3]));
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areas.Add(new Rectangle2D(start, end));
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}
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}
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if (map != null && !CheckForExistingHouse(map, signLoc))
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if (map != null && !CheckForExistingHouse(map, signLoc) && areas.Count > 0)
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{
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// Pass the parsed itemID into the new sign!
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StaticHouseSign sign = new StaticHouseSign(itemID, area, minZ, maxZ, price, locks, secures);
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StaticHouseSign sign = new StaticHouseSign(itemID, areas.ToArray(), minZ, maxZ, price, locks, secures);
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sign.MoveToWorld(signLoc, map);
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count++;
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}
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@ -6,17 +6,29 @@ namespace Server.Custom.StaticHousing
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{
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public class StaticHouse : BaseHouse
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{
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private Rectangle2D m_CustomArea;
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private Rectangle2D[] m_CustomAreas;
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private int m_MinZ;
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private int m_MaxZ;
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private int m_CustomLockdowns;
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private int m_CustomSecures;
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// Dynamically computes the relative coordinates for the core engine based on all blocks
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public override Rectangle2D[] Area
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{
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get
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{
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return new Rectangle2D[] { new Rectangle2D(0, 0, m_CustomArea.Width, m_CustomArea.Height) };
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if (m_CustomAreas == null) return new Rectangle2D[0];
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Rectangle2D[] rel = new Rectangle2D[m_CustomAreas.Length];
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for (int i = 0; i < m_CustomAreas.Length; i++)
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{
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rel[i] = new Rectangle2D(
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m_CustomAreas[i].Start.X - this.X,
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m_CustomAreas[i].Start.Y - this.Y,
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m_CustomAreas[i].Width,
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m_CustomAreas[i].Height);
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}
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return rel;
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}
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}
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@ -24,21 +36,20 @@ namespace Server.Custom.StaticHousing
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{
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get
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{
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if (Sign != null)
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return new Point3D(Sign.X, Sign.Y + 1, Sign.Z);
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if (Sign != null) return new Point3D(Sign.X, Sign.Y + 1, Sign.Z);
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return Point3D.Zero;
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}
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}
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public override double BonusStorageScalar { get { return 1.0; } }
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public StaticHouse(Mobile owner, Rectangle2D area, int minZ, int maxZ, int locks, int secures, int price)
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public StaticHouse(Mobile owner, Rectangle2D[] areas, int minZ, int maxZ, int locks, int secures, int price)
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: base(0xA28, owner, locks, secures)
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{
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RestrictDecay = true;
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Price = price;
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m_CustomArea = area;
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m_CustomAreas = areas;
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m_MinZ = minZ;
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m_MaxZ = maxZ;
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@ -48,17 +59,11 @@ namespace Server.Custom.StaticHousing
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MaxLockDowns = locks;
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MaxSecures = secures;
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Price = price;
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Components.Resize(area.Width, area.Height);
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Components.Add(0x520, area.Width - 1, area.Height - 1, -5);
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UpdateFootprint();
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SetSign(0, 0, 0);
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}
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public StaticHouse(Serial serial) : base(serial)
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{
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}
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public StaticHouse(Serial serial) : base(serial) { }
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public override int GetAosMaxLockdowns() { return m_CustomLockdowns; }
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public override int GetAosMaxSecures() { return m_CustomSecures; }
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@ -67,21 +72,56 @@ namespace Server.Custom.StaticHousing
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{
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if (Deleted) return false;
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if (!m_CustomArea.Contains(new Point2D(p.X, p.Y)))
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return false;
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// Z Check first
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if (p.Z < m_MinZ || (p.Z + height) > m_MaxZ) return false;
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if (p.Z >= m_MinZ && (p.Z + height) <= m_MaxZ)
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return true;
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// Loop through all defined blocks to see if they are in ANY of them
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foreach (Rectangle2D rect in m_CustomAreas)
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{
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if (rect.Contains(new Point2D(p.X, p.Y)))
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return true;
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}
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return false;
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}
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// Stretches the internal physical item bounds over the maximum extremes of all your blocks
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private void UpdateFootprint()
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{
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if (m_CustomAreas == null || m_CustomAreas.Length == 0) return;
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int minX = m_CustomAreas[0].Start.X;
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int minY = m_CustomAreas[0].Start.Y;
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int maxX = m_CustomAreas[0].End.X;
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int maxY = m_CustomAreas[0].End.Y;
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foreach (Rectangle2D rect in m_CustomAreas)
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{
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if (rect.Start.X < minX) minX = rect.Start.X;
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if (rect.Start.Y < minY) minY = rect.Start.Y;
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if (rect.End.X > maxX) maxX = rect.End.X;
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if (rect.End.Y > maxY) maxY = rect.End.Y;
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}
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int width = maxX - minX;
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int height = maxY - minY;
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if (width < 1) width = 1;
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if (height < 1) height = 1;
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Components.Resize(width, height);
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Components.Add(0x520, width - 1, height - 1, -5);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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writer.Write((int)1);
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writer.Write(m_CustomAreas.Length);
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for (int i = 0; i < m_CustomAreas.Length; i++)
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writer.Write(m_CustomAreas[i]);
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writer.Write(m_CustomArea);
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writer.Write(m_MinZ);
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writer.Write(m_MaxZ);
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writer.Write(m_CustomLockdowns);
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@ -93,14 +133,26 @@ namespace Server.Custom.StaticHousing
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_CustomArea = reader.ReadRect2D();
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if (version >= 1)
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{
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int count = reader.ReadInt();
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m_CustomAreas = new Rectangle2D[count];
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for (int i = 0; i < count; i++)
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m_CustomAreas[i] = reader.ReadRect2D();
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}
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else
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{
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m_CustomAreas = new Rectangle2D[] { reader.ReadRect2D() };
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}
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m_MinZ = reader.ReadInt();
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m_MaxZ = reader.ReadInt();
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m_CustomLockdowns = reader.ReadInt();
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m_CustomSecures = reader.ReadInt();
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Components.Resize(m_CustomArea.Width, m_CustomArea.Height);
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Components.Add(0x520, m_CustomArea.Width - 1, m_CustomArea.Height - 1, -5);
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if (Price <= 0) Price = 1;
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UpdateFootprint();
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}
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}
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}
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@ -3,19 +3,20 @@ using Server;
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using Server.Mobiles;
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using Server.Gumps;
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using Server.Network;
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using Server.Multis;
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namespace Server.Custom.StaticHousing
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{
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public class StaticHouseSign : Item
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{
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private Rectangle2D m_HouseArea;
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private Rectangle2D[] m_HouseAreas;
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private int m_MinZ;
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private int m_MaxZ;
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private int m_Price;
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private int m_CustomLockdowns;
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private int m_CustomSecures;
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public Rectangle2D HouseArea { get { return m_HouseArea; } }
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public Rectangle2D[] HouseAreas { get { return m_HouseAreas; } }
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public int MinZ { get { return m_MinZ; } }
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public int MaxZ { get { return m_MaxZ; } }
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public int Price { get { return m_Price; } }
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@ -23,12 +24,12 @@ namespace Server.Custom.StaticHousing
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public int CustomSecures { get { return m_CustomSecures; } }
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[Constructable]
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public StaticHouseSign(int itemID, Rectangle2D area, int minZ, int maxZ, int price, int locks, int secures) : base(itemID)
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public StaticHouseSign(int itemID, Rectangle2D[] areas, int minZ, int maxZ, int price, int locks, int secures) : base(itemID)
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{
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Name = "A Vacant House For Sale";
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Movable = false;
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m_HouseArea = area;
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m_HouseAreas = areas;
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m_MinZ = minZ;
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m_MaxZ = maxZ;
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m_Price = price;
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@ -48,16 +49,36 @@ namespace Server.Custom.StaticHousing
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list.Add(1060660, "Secures\t{0}", m_CustomSecures);
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}
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public override void OnDoubleClick(Mobile from)
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/*public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 3))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045);
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return;
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}
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if (from is PlayerMobile)
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{
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from.SendGump(new StaticPurchaseGump((PlayerMobile)from, this));
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}
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}*/
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 3))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045);
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return;
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}
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if (from is PlayerMobile)
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{
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if (BaseHouse.HasAccountHouse(from))
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{
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from.SendMessage(33, "You already own the maximum number of houses allowed on this account.");
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return;
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}
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from.SendGump(new StaticPurchaseGump((PlayerMobile)from, this));
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}
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}
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@ -68,19 +89,38 @@ namespace Server.Custom.StaticHousing
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if (Banker.Withdraw(pm, m_Price))
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{
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StaticHouse newHouse = new StaticHouse(pm, m_HouseArea, m_MinZ, m_MaxZ, m_CustomLockdowns, m_CustomSecures, m_Price);
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StaticHouse newHouse = new StaticHouse(pm, m_HouseAreas, m_MinZ, m_MaxZ, m_CustomLockdowns, m_CustomSecures, m_Price);
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Point3D houseLoc = new Point3D(m_HouseArea.Start.X, m_HouseArea.Start.Y, m_MinZ);
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// 1. Move the house controller to the exact top-left corner of the property
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int minX = m_HouseAreas[0].Start.X;
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int minY = m_HouseAreas[0].Start.Y;
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foreach (Rectangle2D rect in m_HouseAreas)
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{
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if (rect.Start.X < minX) minX = rect.Start.X;
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if (rect.Start.Y < minY) minY = rect.Start.Y;
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}
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Point3D houseLoc = new Point3D(minX, minY, m_MinZ);
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newHouse.MoveToWorld(houseLoc, this.Map);
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// 2. Snap the brass House Sign back and match the orientation
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if (newHouse.Sign != null)
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{
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newHouse.Sign.Location = this.Location;
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if (this.ItemID == 0xC0B)
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newHouse.Sign.ItemID = 0xBD1; // East Facing
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else
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newHouse.Sign.ItemID = 0xBD2; // North Facing
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}
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// 3. Set the eviction drop point 1 step south of the sign
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newHouse.BanLocation = new Point3D(this.X, this.Y + 1, this.Z);
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pm.PlaySound(0x249);
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pm.SendMessage(68, $"You have purchased this home for {m_Price} gold.");
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// Destroy the "For Sale" sign now that the real house sign has spawned!
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this.Delete();
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}
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else
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@ -92,8 +132,12 @@ namespace Server.Custom.StaticHousing
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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writer.Write(m_HouseArea);
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writer.Write((int)1); // Version bumped to 1 to support arrays!
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writer.Write(m_HouseAreas.Length);
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for (int i = 0; i < m_HouseAreas.Length; i++)
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writer.Write(m_HouseAreas[i]);
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writer.Write(m_MinZ);
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writer.Write(m_MaxZ);
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writer.Write(m_Price);
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_HouseArea = reader.ReadRect2D();
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if (version >= 1)
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{
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int count = reader.ReadInt();
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m_HouseAreas = new Rectangle2D[count];
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for (int i = 0; i < count; i++)
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m_HouseAreas[i] = reader.ReadRect2D();
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}
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else
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{
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// Backwards compatibility for the original houses
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m_HouseAreas = new Rectangle2D[] { reader.ReadRect2D() };
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}
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m_MinZ = reader.ReadInt();
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m_MaxZ = reader.ReadInt();
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m_Price = reader.ReadInt();
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@ -122,5 +122,18 @@ namespace Server
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}
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return Settings.S_HarvestRange;
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}
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public static int HousesPerAccount()
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{
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if ( Settings.S_HousesPerAccount == 0 )
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{
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Settings.S_HousesPerAccount = 1;
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}
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else if ( Settings.S_HousesPerAccount < 0 )
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{
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Settings.S_HousesPerAccount = -1;
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}
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return Settings.S_HousesPerAccount;
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}
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}
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}
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@ -3256,7 +3256,7 @@ namespace Server.Multis
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return false;
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}
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public static bool HasAccountHouse( Mobile m )
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/*public static bool HasAccountHouse( Mobile m )
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{
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Account a = m.Account as Account;
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@ -3268,7 +3268,43 @@ namespace Server.Multis
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return true;
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return false;
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}
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}*/
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public static bool HasAccountHouse( Mobile m )
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{
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Account a = m.Account as Account;
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if ( a == null )
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return false;
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int limit = ValidSettings.HousesPerAccount();
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if ( limit < 0 )
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return false;
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||||
int count = 0;
|
||||
|
||||
for ( int i = 0; i < a.Length; ++i )
|
||||
{
|
||||
Mobile mob = a[i];
|
||||
|
||||
if ( mob != null )
|
||||
{
|
||||
List<BaseHouse> list = null;
|
||||
m_Table.TryGetValue( mob, out list );
|
||||
|
||||
if ( list != null )
|
||||
{
|
||||
for ( int j = 0; j < list.Count; ++j )
|
||||
{
|
||||
if ( !list[j].Deleted )
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ( count >= limit );
|
||||
}
|
||||
|
||||
public bool IsOwner( Mobile m )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -22,5 +22,6 @@ namespace Server
|
|||
public static bool S_DungeonFloorTraps = false;
|
||||
public static double S_FarmSpawnTimer = 15.0;
|
||||
public static int S_HarvestRange = 1;
|
||||
public static int S_HousesPerAccount = 1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,42 +49,45 @@ namespace Server.Scripts.Custom
|
|||
|
||||
string[] split = line.Split(new char[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
if (split.Length >= 13)
|
||||
// Requires 14 parameters (10 base + 4 area variables)
|
||||
if (split.Length >= 14)
|
||||
{
|
||||
try
|
||||
{
|
||||
Map map = Map.Parse(split[0]);
|
||||
Point3D signLoc = new Point3D(int.Parse(split[1]), int.Parse(split[2]), int.Parse(split[3]));
|
||||
|
||||
Point2D start = new Point2D(int.Parse(split[4]), int.Parse(split[5]));
|
||||
Point2D end = new Point2D(start.X + int.Parse(split[6]), start.Y + int.Parse(split[7]));
|
||||
Rectangle2D area = new Rectangle2D(start, end);
|
||||
int minZ = int.Parse(split[4]);
|
||||
int maxZ = int.Parse(split[5]);
|
||||
int price = int.Parse(split[6]);
|
||||
int locks = int.Parse(split[7]);
|
||||
int secures = int.Parse(split[8]);
|
||||
|
||||
int minZ = int.Parse(split[8]);
|
||||
int maxZ = int.Parse(split[9]);
|
||||
int price = int.Parse(split[10]);
|
||||
int locks = int.Parse(split[11]);
|
||||
int secures = int.Parse(split[12]);
|
||||
int itemID = split[9].StartsWith("0x", StringComparison.OrdinalIgnoreCase)
|
||||
? Convert.ToInt32(split[9], 16)
|
||||
: int.Parse(split[9]);
|
||||
|
||||
int itemID = 0xC0B;
|
||||
if (split.Length >= 14)
|
||||
List<Rectangle2D> areas = new List<Rectangle2D>();
|
||||
for (int i = 10; i < split.Length; i += 4)
|
||||
{
|
||||
if (split[13].StartsWith("0x", StringComparison.OrdinalIgnoreCase))
|
||||
itemID = Convert.ToInt32(split[13], 16);
|
||||
else
|
||||
itemID = int.Parse(split[13]);
|
||||
if (i + 3 < split.Length)
|
||||
{
|
||||
Point2D start = new Point2D(int.Parse(split[i]), int.Parse(split[i + 1]));
|
||||
Point2D end = new Point2D(start.X + int.Parse(split[i + 2]), start.Y + int.Parse(split[i + 3]));
|
||||
areas.Add(new Rectangle2D(start, end));
|
||||
}
|
||||
}
|
||||
|
||||
if (map != null && !CheckForExistingHouse(map, signLoc))
|
||||
if (map != null && !CheckForExistingHouse(map, signLoc) && areas.Count > 0)
|
||||
{
|
||||
StaticHouseSign sign = new StaticHouseSign(itemID, area, minZ, maxZ, price, locks, secures);
|
||||
StaticHouseSign sign = new StaticHouseSign(itemID, areas.ToArray(), minZ, maxZ, price, locks, secures);
|
||||
sign.MoveToWorld(signLoc, map);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Error parsing statichouses.cfg line: {line}\n{ex.Message}");
|
||||
Console.WriteLine($"TasksManager: Error parsing statichouses.cfg line: {line}\n{ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue