RunUO/Scripts/Mobiles/Familiars/DeathAdder.cs

58 lines
No EOL
1.2 KiB
C#

using System;
using Server;
namespace Server.Mobiles
{
[CorpseName( "a death adder corpse" )]
public class DeathAdder : BaseFamiliar
{
public DeathAdder()
{
Name = "a death adder";
Body = 0x15;
Hue = 0x455;
BaseSoundID = 219;
SetStr( 70 );
SetDex( 150 );
SetInt( 100 );
SetHits( 50 );
SetStam( 150 );
SetMana( 0 );
SetDamage( 1, 4 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 10 );
SetResistance( ResistanceType.Poison, 100 );
SetSkill( SkillName.Wrestling, 90.0 );
SetSkill( SkillName.Tactics, 50.0 );
SetSkill( SkillName.MagicResist, 100.0 );
SetSkill( SkillName.Poisoning, 150.0 );
ControlSlots = 1;
}
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
public DeathAdder( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}