RunUO/Scripts/Mobiles/Monsters/AOS/Treefellow.cs

93 lines
No EOL
1.9 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a treefellow corpse" )]
public class Treefellow : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
[Constructable]
public Treefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a treefellow";
Body = 301;
SetStr( 196, 220 );
SetDex( 31, 55 );
SetInt( 66, 90 );
SetHits( 118, 132 );
SetDamage( 12, 16 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 30, 35 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 40.1, 55.0 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.Wrestling, 65.1, 85.0 );
Fame = 500;
Karma = 1500;
VirtualArmor = 24;
PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) );
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override int GetIdleSound()
{
return 443;
}
public override int GetDeathSound()
{
return 31;
}
public override int GetAttackSound()
{
return 672;
}
public override bool BleedImmune{ get{ return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public Treefellow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 442 )
BaseSoundID = -1;
}
}
}