RunUO/Scripts/Mobiles/Monsters/SE/BakeKitsune.cs

277 lines
6.6 KiB
C#

using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a bake kitsune corpse" )]
public class BakeKitsune : BaseCreature
{
[Constructable]
public BakeKitsune() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bake kitsune";
Body = 246;
SetStr( 171, 220 );
SetDex( 126, 145 );
SetInt( 376, 425 );
SetHits( 301, 350 );
SetDamage( 15, 22 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Energy, 30 );
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 70, 90 );
SetResistance( ResistanceType.Cold, 40, 60 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 40, 60 );
SetSkill( SkillName.EvalInt, 80.1, 90.0 );
SetSkill( SkillName.Magery, 80.1, 90.0 );
SetSkill( SkillName.MagicResist, 80.1, 100.0 );
SetSkill( SkillName.Tactics, 70.1, 90.0 );
SetSkill( SkillName.Wrestling, 50.1, 55.0 );
Fame = 8000;
Karma = -8000;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 80.7;
if ( Utility.RandomDouble() < .25 )
PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls, 2 );
}
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public override bool ShowFameTitle{ get{ return false; } }
public override bool ClickTitle{ get{ return false; } }
public override bool PropertyTitle{ get{ return false; } }
public override void OnCombatantChange()
{
if ( Combatant == null && !IsBodyMod && !Controlled && m_DisguiseTimer == null && Utility.RandomBool() )
m_DisguiseTimer = Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 15, 30 ) ), new TimerCallback( Disguise ) );
}
public override bool OnBeforeDeath()
{
RemoveDisguise();
return base.OnBeforeDeath();
}
#region Disguise
private Timer m_DisguiseTimer;
public void Disguise()
{
if ( Combatant != null || IsBodyMod || Controlled )
return;
FixedEffect( 0x376A, 8, 32 );
PlaySound( 0x1FE );
Female = Utility.RandomBool();
if ( Female )
{
BodyMod = 0x191;
Name = NameList.RandomName( "female" );
}
else
{
BodyMod = 0x190;
Name = NameList.RandomName( "male" );
}
Title = "the mystic llama herder";
Hue = Race.Human.RandomSkinHue();
HairItemID = Race.Human.RandomHair( this );
HairHue = Race.Human.RandomHairHue();
FacialHairItemID = Race.Human.RandomFacialHair( this );
FacialHairHue = HairHue;
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new Shoes( Utility.RandomNeutralHue() ) ); break;
case 1: AddItem( new Boots( Utility.RandomNeutralHue() ) ); break;
case 2: AddItem( new Sandals( Utility.RandomNeutralHue() ) ); break;
case 3: AddItem( new ThighBoots( Utility.RandomNeutralHue() ) ); break;
}
AddItem( new Robe( Utility.RandomNondyedHue() ) );
m_DisguiseTimer = null;
m_DisguiseTimer = Timer.DelayCall( TimeSpan.FromSeconds( 75 ), new TimerCallback( RemoveDisguise ) );
}
public void RemoveDisguise()
{
if ( !IsBodyMod )
return;
Name = "a bake kitsune";
Title = null;
BodyMod = 0;
Hue = 0;
HairItemID = 0;
HairHue = 0;
FacialHairItemID = 0;
FacialHairHue = 0;
DeleteItemOnLayer( Layer.OuterTorso );
DeleteItemOnLayer( Layer.Shoes );
m_DisguiseTimer = null;
}
public void DeleteItemOnLayer( Layer layer )
{
Item item = FindItemOnLayer( layer );
if ( item != null )
item.Delete();
}
#endregion
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.1 > Utility.RandomDouble() )
{
/* Blood Bath
* Start cliloc 1070826
* Sound: 0x52B
* 2-3 blood spots
* Damage: 2 hps per second for 5 seconds
* End cliloc: 1070824
*/
ExpireTimer timer = (ExpireTimer)m_Table[defender];
if ( timer != null )
{
timer.DoExpire();
defender.SendLocalizedMessage( 1070825 ); // The creature continues to rage!
}
else
defender.SendLocalizedMessage( 1070826 ); // The creature goes into a rage, inflicting heavy damage!
timer = new ExpireTimer( defender, this );
timer.Start();
m_Table[defender] = timer;
}
}
private static Hashtable m_Table = new Hashtable();
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private Mobile m_From;
private int m_Count;
public ExpireTimer( Mobile m, Mobile from ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
Stop();
m_Table.Remove( m_Mobile );
}
public void DrainLife()
{
if ( m_Mobile.Alive )
m_Mobile.Damage( 2, m_From );
else
DoExpire();
}
protected override void OnTick()
{
DrainLife();
if ( ++m_Count >= 5 )
{
DoExpire();
m_Mobile.SendLocalizedMessage( 1070824 ); // The creature's rage subsides.
}
}
}
public override int GetAngerSound()
{
return 0x4DE;
}
public override int GetIdleSound()
{
return 0x4DD;
}
public override int GetAttackSound()
{
return 0x4DC;
}
public override int GetHurtSound()
{
return 0x4DF;
}
public override int GetDeathSound()
{
return 0x4DB;
}
public BakeKitsune( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && PhysicalResistance > 60 )
{
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 70, 90 );
SetResistance( ResistanceType.Cold, 40, 60 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 40, 60 );
}
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RemoveDisguise ) );
}
}
}