RunUO/Scripts/Mobiles/Monsters/SE/Oni.cs

111 lines
2.5 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an oni corpse" )]
public class Oni : BaseCreature
{
[Constructable]
public Oni() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an oni";
Body = 241;
SetStr( 801, 910 );
SetDex( 151, 300 );
SetInt( 171, 195 );
SetHits( 401, 530 );
SetDamage( 14, 20 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Fire, 10 );
SetDamageType( ResistanceType.Energy, 20 );
SetResistance( ResistanceType.Physical, 65, 80 );
SetResistance( ResistanceType.Fire, 50, 70 );
SetResistance( ResistanceType.Cold, 35, 50 );
SetResistance( ResistanceType.Poison, 45, 70 );
SetResistance( ResistanceType.Energy, 45, 65 );
SetSkill( SkillName.EvalInt, 100.1, 125.0 );
SetSkill( SkillName.Magery, 96.1, 106.0 );
SetSkill( SkillName.Anatomy, 85.1, 95.0 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 86.1, 101.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
Fame = 12000;
Karma = -12000;
if ( Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
// TODO: Brain (0x1CF0) or Skull (0x1AE3) or Body Part (0x1CE3)
}
public override int GetAngerSound()
{
return 0x4E3;
}
public override int GetIdleSound()
{
return 0x4E2;
}
public override int GetAttackSound()
{
return 0x4E1;
}
public override int GetHurtSound()
{
return 0x4E4;
}
public override int GetDeathSound()
{
return 0x4E0;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 3 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 4; } }
/* TODO: Angry Fire
* cliloc 1070823
* Action: 4 4 1 true false 1
* Damage: 50-85, 60 phys, 20 fire, 20 nrgy according to the guide
* With 45/49/70 res I got 48
* 50: 30/10/10 -> 16 + 5 + 3 = 24
* 85: 51/17/17 -> 28 + 8 + 5 = 41
*/
public Oni( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}