152 lines
3.2 KiB
C#
152 lines
3.2 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.Mobiles
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{
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/// <summary>
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/// This is a test creature
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/// You can set its value in game
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/// It die after 5 minutes, so your test server stay clean
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/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
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///
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/// A iTeam of negative will set a faction at random
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///
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/// Say Kill if you want them to die
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///
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/// </summary>
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public class Dummy : BaseCreature
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{
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public Timer m_Timer;
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[Constructable]
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public Dummy(AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed) : base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
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{
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this.Body = 400 + Utility.Random(2);
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this.Hue = Utility.RandomSkinHue();
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this.Skills[SkillName.DetectHidden].Base = 100;
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this.Skills[SkillName.MagicResist].Base = 120;
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Team = Utility.Random(3);
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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Utility.AssignRandomHair( this, iHue );
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LeatherGloves glv = new LeatherGloves();
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glv.Hue = iHue;
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glv.LootType = LootType.Newbied;
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AddItem(glv);
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Container pack = new Backpack();
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pack.Movable = false;
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AddItem( pack );
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m_Timer = new AutokillTimer(this);
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m_Timer.Start();
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}
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public Dummy( Serial serial ) : base( serial )
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{
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m_Timer = new AutokillTimer(this);
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m_Timer.Start();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override bool HandlesOnSpeech( Mobile from )
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{
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if ( from.AccessLevel >= AccessLevel.GameMaster )
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return true;
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return base.HandlesOnSpeech( from );
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}
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public override void OnSpeech( SpeechEventArgs e )
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{
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base.OnSpeech( e );
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if (e.Mobile.AccessLevel >= AccessLevel.GameMaster)
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{
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if (e.Speech == "kill")
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{
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m_Timer.Stop();
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m_Timer.Delay = TimeSpan.FromSeconds( Utility.Random(1, 5) );
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m_Timer.Start();
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}
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}
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}
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public override void OnTeamChange()
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{
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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Item item = FindItemOnLayer( Layer.OuterTorso );
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if ( item != null )
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item.Hue = jHue;
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item = FindItemOnLayer( Layer.Helm );
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if ( item != null )
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item.Hue = iHue;
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item = FindItemOnLayer( Layer.Gloves );
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if ( item != null )
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item.Hue = iHue;
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item = FindItemOnLayer( Layer.Shoes );
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if ( item != null )
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item.Hue = iHue;
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HairHue = iHue;
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item = FindItemOnLayer( Layer.MiddleTorso );
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if ( item != null )
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item.Hue = iHue;
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item = FindItemOnLayer( Layer.OuterLegs );
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if ( item != null )
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item.Hue = iHue;
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}
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private class AutokillTimer : Timer
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{
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private Dummy m_Owner;
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public AutokillTimer( Dummy owner ) : base( TimeSpan.FromMinutes(5.0) )
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{
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m_Owner = owner;
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Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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{
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m_Owner.Kill();
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Stop();
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}
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}
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}
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}
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