RunUO/Scripts/Items/DungeonPassageRelic.cs

139 lines
4.5 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Gumps;
namespace Server.Items
{
public class DungeonPassageRelic : Item
{
[Constructable]
public DungeonPassageRelic() : base( 0x1F14 )
{
Name = "a relic of the classic depths";
Hue = 1150; // White glowing hue
Weight = 1.0;
}
public DungeonPassageRelic( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
return;
}
from.CloseGump( typeof( DungeonPassageGump ) );
from.SendGump( new DungeonPassageGump( from, this ) );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
namespace Server.Gumps
{
public class DungeonPassageGump : Gump
{
private Item m_Relic;
public DungeonPassageGump( Mobile from, Item relic ) : base( 100, 100 )
{
m_Relic = relic;
Closable = false;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 320, 150, 3600);
AddHtml(0, 15, 320, 20, "<CENTER><BASEFONT COLOR=#FFFFFF>Dungeon Passage</BASEFONT></CENTER>", false, false);
AddImageTiled(25, 40, 270, 2, 96); // Divider line
AddHtml(25, 55, 270, 40, "<BASEFONT COLOR=#CCCCCC>Are you sure you wish to shatter this relic and be transported to a random classic dungeon?</BASEFONT>", false, false);
// Yes Button
AddButton(40, 105, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddLabel(80, 106, 1152, "Yes!");
// No/Cancel Button
AddButton(190, 105, 4017, 4019, 0, GumpButtonType.Reply, 0);
AddLabel(230, 106, 38, "Not Now.");
}
public override void OnResponse( NetState sender, RelayInfo info )
{
Mobile m = sender.Mobile;
if ( info.ButtonID == 1 )
{
if ( m_Relic == null || m_Relic.Deleted || !m_Relic.IsChildOf( m.Backpack ) )
{
m.SendMessage( 38, "The relic must be in your backpack to use." );
return;
}
Point3D destination = Point3D.Zero;
Map targetMap = Map.Felucca;
string dungeonName = "";
switch ( Utility.Random( 6 ) )
{
case 0: // Shame
destination = new Point3D( 3515, 174, -2 );
dungeonName = "Shame";
break;
case 1: // Deceit
destination = new Point3D( 3827, 165, 0 );
dungeonName = "Deceit";
break;
case 2: // Covetous
destination = new Point3D( 4096, 127, 0 );
dungeonName = "Covetous";
break;
case 3: // Hythloth
destination = new Point3D( 4297, 64, 59 );
dungeonName = "Hythloth";
break;
case 4: // Despise
destination = new Point3D( 4748, 183, 30 );
dungeonName = "Despise";
break;
case 5: // Destard
destination = new Point3D( 5155, 286, 0 );
dungeonName = "Destard";
break;
}
Effects.PlaySound( m.Location, m.Map, 0x1FE );
m.MoveToWorld( destination, targetMap );
Effects.PlaySound( m.Location, m.Map, 0x1FE );
m.SendMessage( 63, "The relic shatters into dust and you find yourself in the depths of {0}!", dungeonName );
m_Relic.Delete();
}
else
{
m.SendMessage( "You put the relic away for now." );
}
}
}
}