RunUO/Scripts/Items/Special/Evil Home Decor Collection/BoneTable.cs

63 lines
1.3 KiB
C#

using System;
namespace Server.Items
{
public class BoneTableAddon : BaseAddon
{
public override BaseAddonDeed Deed { get { return new BoneTableDeed(); } }
[Constructable]
public BoneTableAddon() : base()
{
AddComponent( new LocalizedAddonComponent( 0x2A5C, 1074478 ), 0, 0, 0 );
}
public BoneTableAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class BoneTableDeed : BaseAddonDeed
{
public override BaseAddon Addon { get { return new BoneTableAddon(); } }
public override int LabelNumber { get { return 1074478; } } // Bone table
[Constructable]
public BoneTableDeed() : base()
{
LootType = LootType.Blessed;
}
public BoneTableDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}