RunUO/Scripts/Engines/MLQuests/Items/SpeckledPoisonSac.cs

34 lines
696 B
C#

using System;
using Server;
namespace Server.Items
{
public class SpeckledPoisonSac : TransientItem
{
public override int LabelNumber{ get{ return 1073133; } } // Speckled Poison Sac
[Constructable]
public SpeckledPoisonSac() : base( 0x23A, TimeSpan.FromHours( 1 ) )
{
LootType = LootType.Blessed;
}
public SpeckledPoisonSac( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}