79 lines
No EOL
1.5 KiB
C#
79 lines
No EOL
1.5 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Samurai
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{
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public class HonorCandle : CandleLong
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{
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private static readonly TimeSpan LitDuration = TimeSpan.FromSeconds( 20.0 );
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public override int LitSound{ get{ return 0; } }
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public override int UnlitSound{ get{ return 0; } }
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[Constructable]
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public HonorCandle()
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{
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Movable = false;
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Duration = LitDuration;
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}
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public HonorCandle( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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bool wasBurning = Burning;
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base.OnDoubleClick( from );
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if ( !wasBurning && Burning )
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{
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PlayerMobile player = from as PlayerMobile;
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if ( player == null )
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return;
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QuestSystem qs = player.Quest;
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if ( qs != null && qs is HaochisTrialsQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( SixthTrialIntroObjective ) );
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if ( obj != null && !obj.Completed )
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obj.Complete();
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this.SendLocalizedMessageTo( from, 1063251 ); // You light a candle in honor.
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}
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}
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}
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public override void Burn()
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{
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Douse();
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}
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public override void Douse()
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{
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base.Douse();
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Duration = LitDuration;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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} |