RunUO/Scripts/Engines/Quests/Uzeraan Turmoil/Items/SchmendrickApprenticeCorpse.cs

205 lines
No EOL
5.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Engines.Quests;
namespace Server.Engines.Quests.Haven
{
public class SchmendrickApprenticeCorpse : Corpse
{
private static Mobile GetOwner()
{
Mobile apprentice = new Mobile();
apprentice.Hue = Utility.RandomSkinHue();
apprentice.Female = false;
apprentice.Body = 0x190;
apprentice.Name = NameList.RandomName( "male" );
apprentice.Delete();
return apprentice;
}
private static List<Item> GetEquipment()
{
List<Item> list = new List<Item>();
list.Add( new Robe( QuestSystem.RandomBrightHue() ) );
list.Add( new WizardsHat( Utility.RandomNeutralHue() ) );
list.Add( new Shoes( Utility.RandomNeutralHue() ) );
/*
int hairHue = Utility.RandomHairHue();
switch ( Utility.Random( 8 ) )
{
case 0: list.Add( new Afro( hairHue ) ); break;
case 1: list.Add( new KrisnaHair( hairHue ) ); break;
case 2: list.Add( new PageboyHair( hairHue ) ); break;
case 3: list.Add( new PonyTail( hairHue ) ); break;
case 4: list.Add( new ReceedingHair( hairHue ) ); break;
case 5: list.Add( new TwoPigTails( hairHue ) ); break;
case 6: list.Add( new ShortHair( hairHue ) ); break;
case 7: list.Add( new LongHair( hairHue ) ); break;
}
switch ( Utility.Random( 5 ) )
{
case 0: list.Add( new LongBeard( hairHue ) ); break;
case 1: list.Add( new MediumLongBeard( hairHue ) ); break;
case 2: list.Add( new Vandyke( hairHue ) ); break;
case 3: list.Add( new Mustache( hairHue ) ); break;
case 4: list.Add( new Goatee( hairHue ) ); break;
}
* */
list.Add( new Spellbook() );
return list;
}
private static int m_HairHue;
private static HairInfo GetHair()
{
m_HairHue = Race.Human.RandomHairHue();
return new HairInfo( Race.Human.RandomHair( false ), m_HairHue );
}
private static FacialHairInfo GetFacialHair()
{
m_HairHue = Race.Human.RandomHairHue();
return new FacialHairInfo( Race.Human.RandomFacialHair( false ), m_HairHue );
}
private Lantern m_Lantern;
[Constructable]
public SchmendrickApprenticeCorpse() : base( GetOwner(), GetHair(), GetFacialHair(), GetEquipment() )
{
Direction = Direction.West;
foreach ( Item item in EquipItems )
{
DropItem( item );
}
m_Lantern = new Lantern();
m_Lantern.Movable = false;
m_Lantern.Protected = true;
m_Lantern.Ignite();
}
public SchmendrickApprenticeCorpse( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( ItemID == 0x2006 ) // Corpse form
{
list.Add( "a human corpse" );
list.Add( 1049144, this.Name ); // the remains of ~1_NAME~ the apprentice
}
else
{
list.Add( 1049145 ); // the remains of a wizard's apprentice
}
}
public override void OnSingleClick( Mobile from )
{
int hue = Notoriety.GetHue( Server.Misc.NotorietyHandlers.CorpseNotoriety( from, this ) );
if ( ItemID == 0x2006 ) // Corpse form
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, hue, 3, 1049144, "", Name ) ); // the remains of ~1_NAME~ the apprentice
else
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, hue, 3, 1049145, "", "" ) ); // the remains of a wizard's apprentice
}
public override void Open( Mobile from, bool checkSelfLoot )
{
if ( !from.InRange( this.GetWorldLocation(), 2 ) )
return;
PlayerMobile player = from as PlayerMobile;
if ( player != null )
{
QuestSystem qs = player.Quest;
if ( qs is UzeraanTurmoilQuest )
{
QuestObjective obj = qs.FindObjective( typeof( FindApprenticeObjective ) );
if ( obj != null && !obj.Completed )
{
Item scroll = new SchmendrickScrollOfPower();
if ( player.PlaceInBackpack( scroll ) )
{
player.SendLocalizedMessage( 1049147, "", 0x22 ); // You find the scroll and put it in your pack.
obj.Complete();
}
else
{
player.SendLocalizedMessage( 1049146, "", 0x22 ); // You find the scroll, but can't pick it up because your pack is too full. Come back when you have more room in your pack.
scroll.Delete();
}
return;
}
}
}
from.SendLocalizedMessage( 1049143, "", 0x22 ); // This is the corpse of a wizard's apprentice. You can't bring yourself to search it without a good reason.
}
public override void OnLocationChange( Point3D oldLoc )
{
if ( m_Lantern != null && !m_Lantern.Deleted )
m_Lantern.Location = new Point3D( this.X, this.Y + 1, this.Z );
}
public override void OnMapChange()
{
if ( m_Lantern != null && !m_Lantern.Deleted )
m_Lantern.Map = this.Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Lantern != null && !m_Lantern.Deleted )
m_Lantern.Delete();
}
public override void Serialize( GenericWriter writer )
{
if ( m_Lantern != null && m_Lantern.Deleted )
m_Lantern = null;
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Lantern );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Lantern = (Lantern)reader.ReadItem();
}
}
}