205 lines
No EOL
5.5 KiB
C#
205 lines
No EOL
5.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Engines.Quests;
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namespace Server.Engines.Quests.Haven
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{
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public class SchmendrickApprenticeCorpse : Corpse
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{
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private static Mobile GetOwner()
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{
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Mobile apprentice = new Mobile();
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apprentice.Hue = Utility.RandomSkinHue();
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apprentice.Female = false;
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apprentice.Body = 0x190;
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apprentice.Name = NameList.RandomName( "male" );
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apprentice.Delete();
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return apprentice;
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}
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private static List<Item> GetEquipment()
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{
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List<Item> list = new List<Item>();
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list.Add( new Robe( QuestSystem.RandomBrightHue() ) );
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list.Add( new WizardsHat( Utility.RandomNeutralHue() ) );
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list.Add( new Shoes( Utility.RandomNeutralHue() ) );
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/*
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int hairHue = Utility.RandomHairHue();
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switch ( Utility.Random( 8 ) )
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{
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case 0: list.Add( new Afro( hairHue ) ); break;
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case 1: list.Add( new KrisnaHair( hairHue ) ); break;
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case 2: list.Add( new PageboyHair( hairHue ) ); break;
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case 3: list.Add( new PonyTail( hairHue ) ); break;
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case 4: list.Add( new ReceedingHair( hairHue ) ); break;
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case 5: list.Add( new TwoPigTails( hairHue ) ); break;
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case 6: list.Add( new ShortHair( hairHue ) ); break;
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case 7: list.Add( new LongHair( hairHue ) ); break;
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}
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switch ( Utility.Random( 5 ) )
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{
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case 0: list.Add( new LongBeard( hairHue ) ); break;
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case 1: list.Add( new MediumLongBeard( hairHue ) ); break;
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case 2: list.Add( new Vandyke( hairHue ) ); break;
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case 3: list.Add( new Mustache( hairHue ) ); break;
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case 4: list.Add( new Goatee( hairHue ) ); break;
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}
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* */
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list.Add( new Spellbook() );
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return list;
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}
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private static int m_HairHue;
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private static HairInfo GetHair()
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{
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m_HairHue = Race.Human.RandomHairHue();
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return new HairInfo( Race.Human.RandomHair( false ), m_HairHue );
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}
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private static FacialHairInfo GetFacialHair()
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{
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m_HairHue = Race.Human.RandomHairHue();
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return new FacialHairInfo( Race.Human.RandomFacialHair( false ), m_HairHue );
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}
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private Lantern m_Lantern;
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[Constructable]
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public SchmendrickApprenticeCorpse() : base( GetOwner(), GetHair(), GetFacialHair(), GetEquipment() )
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{
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Direction = Direction.West;
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foreach ( Item item in EquipItems )
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{
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DropItem( item );
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}
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m_Lantern = new Lantern();
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m_Lantern.Movable = false;
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m_Lantern.Protected = true;
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m_Lantern.Ignite();
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}
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public SchmendrickApprenticeCorpse( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( ItemID == 0x2006 ) // Corpse form
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{
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list.Add( "a human corpse" );
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list.Add( 1049144, this.Name ); // the remains of ~1_NAME~ the apprentice
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}
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else
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{
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list.Add( 1049145 ); // the remains of a wizard's apprentice
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}
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}
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public override void OnSingleClick( Mobile from )
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{
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int hue = Notoriety.GetHue( Server.Misc.NotorietyHandlers.CorpseNotoriety( from, this ) );
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if ( ItemID == 0x2006 ) // Corpse form
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from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, hue, 3, 1049144, "", Name ) ); // the remains of ~1_NAME~ the apprentice
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else
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from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, hue, 3, 1049145, "", "" ) ); // the remains of a wizard's apprentice
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}
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public override void Open( Mobile from, bool checkSelfLoot )
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{
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if ( !from.InRange( this.GetWorldLocation(), 2 ) )
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return;
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PlayerMobile player = from as PlayerMobile;
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if ( player != null )
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{
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QuestSystem qs = player.Quest;
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if ( qs is UzeraanTurmoilQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( FindApprenticeObjective ) );
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if ( obj != null && !obj.Completed )
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{
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Item scroll = new SchmendrickScrollOfPower();
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if ( player.PlaceInBackpack( scroll ) )
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{
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player.SendLocalizedMessage( 1049147, "", 0x22 ); // You find the scroll and put it in your pack.
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obj.Complete();
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}
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else
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{
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player.SendLocalizedMessage( 1049146, "", 0x22 ); // You find the scroll, but can't pick it up because your pack is too full. Come back when you have more room in your pack.
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scroll.Delete();
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}
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return;
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}
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}
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}
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from.SendLocalizedMessage( 1049143, "", 0x22 ); // This is the corpse of a wizard's apprentice. You can't bring yourself to search it without a good reason.
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}
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public override void OnLocationChange( Point3D oldLoc )
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{
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if ( m_Lantern != null && !m_Lantern.Deleted )
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m_Lantern.Location = new Point3D( this.X, this.Y + 1, this.Z );
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}
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public override void OnMapChange()
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{
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if ( m_Lantern != null && !m_Lantern.Deleted )
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m_Lantern.Map = this.Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Lantern != null && !m_Lantern.Deleted )
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m_Lantern.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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if ( m_Lantern != null && m_Lantern.Deleted )
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m_Lantern = null;
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Lantern );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Lantern = (Lantern)reader.ReadItem();
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}
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}
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} |