RunUO/Scripts/Engines/Quests/Uzeraan Turmoil/Items/UzeraanTurmoilHorn.cs

43 lines
No EOL
868 B
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Engines.Quests;
namespace Server.Engines.Quests.Haven
{
public class UzeraanTurmoilHorn : HornOfRetreat
{
public override bool ValidateUse( Mobile from )
{
PlayerMobile pm = from as PlayerMobile;
return ( pm != null && pm.Quest is UzeraanTurmoilQuest );
}
[Constructable]
public UzeraanTurmoilHorn()
{
DestLoc = new Point3D( 3597, 2582, 0 );
DestMap = Map.Trammel;
}
public UzeraanTurmoilHorn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}