43 lines
No EOL
868 B
C#
43 lines
No EOL
868 B
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Engines.Quests;
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namespace Server.Engines.Quests.Haven
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{
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public class UzeraanTurmoilHorn : HornOfRetreat
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{
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public override bool ValidateUse( Mobile from )
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{
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PlayerMobile pm = from as PlayerMobile;
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return ( pm != null && pm.Quest is UzeraanTurmoilQuest );
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}
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[Constructable]
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public UzeraanTurmoilHorn()
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{
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DestLoc = new Point3D( 3597, 2582, 0 );
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DestMap = Map.Trammel;
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}
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public UzeraanTurmoilHorn( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |