RunUO/Scripts/Holiday Stuff/Halloween/2006/Items/TwilightLantern.cs

49 lines
911 B
C#

using System;
using Server;
namespace Server.Items
{
public class TwilightLantern : Lantern
{
public override string DefaultName { get { return "Twilight Lantern"; } }
[Constructable]
public TwilightLantern()
: base()
{
Hue = Utility.RandomBool() ? 244 : 997;
}
public override bool AllowEquipedCast( Mobile from )
{
return true;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060482 ); // Spell Channeling
}
public TwilightLantern( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( ( int )0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}