RunUO/Scripts/Items/Aquarium/Rewards/CraftysFishingHat.cs

50 lines
1.2 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CraftysFishingHat : BaseHat
{
public override int LabelNumber{ get{ return 1074572; } } // Crafty's Fishing Hat
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public CraftysFishingHat() : base( 0x1713 )
{
}
public CraftysFishingHat( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}