RunUO/Scripts/Items/Aquarium/Rewards/ToyBoat.cs

43 lines
884 B
C#

using System;
using Server;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x14F3, 0x14F4 )]
public class ToyBoat : Item
{
public override int LabelNumber{ get{ return 1074363; } } // A toy boat
public override double DefaultWeight{ get{ return 1.0; } }
[Constructable]
public ToyBoat() : base( 0x14F4 )
{
}
public ToyBoat( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}