43 lines
884 B
C#
43 lines
884 B
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x14F3, 0x14F4 )]
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public class ToyBoat : Item
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{
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public override int LabelNumber{ get{ return 1074363; } } // A toy boat
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public override double DefaultWeight{ get{ return 1.0; } }
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[Constructable]
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public ToyBoat() : base( 0x14F4 )
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{
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}
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public ToyBoat( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1073634 ); // An aquarium decoration
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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