RunUO/Scripts/Items/Aquarium/Rewards/WaterloggedBoots.cs

52 lines
981 B
C#

using System;
using Server;
namespace Server.Items
{
public class WaterloggedBoots : BaseShoes
{
public override int LabelNumber{ get{ return 1074364; } } // Waterlogged boots
[Constructable]
public WaterloggedBoots() : base( 0x1711 )
{
if ( Utility.RandomBool() )
{
// thigh boots
ItemID = 0x1711;
Weight = 4.0;
}
else
{
// boots
ItemID = 0x170B;
Weight = 3.0;
}
}
public WaterloggedBoots( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}