RunUO/Scripts/Items/Armor/Artifacts/ArmorOfFortune.cs

42 lines
No EOL
918 B
C#

using System;
using Server;
namespace Server.Items
{
public class ArmorOfFortune : StuddedChest
{
public override int LabelNumber{ get{ return 1061098; } } // Armor of Fortune
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ArmorOfFortune()
{
Hue = 0x501;
Attributes.Luck = 200;
Attributes.DefendChance = 15;
Attributes.LowerRegCost = 40;
ArmorAttributes.MageArmor = 1;
}
public ArmorOfFortune( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}