RunUO/Scripts/Items/Champion Artifacts/Shared/BraveKnightOfTheBritannia.cs

55 lines
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class BraveKnightOfTheBritannia : Katana
{
public override int LabelNumber{ get{ return 1094909; } } // Brave Knight of The Britannia [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public BraveKnightOfTheBritannia()
{
Hue = 0x47e;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 35;
WeaponAttributes.HitLeechStam = 48;
WeaponAttributes.HitHarm = 26;
WeaponAttributes.HitLeechHits = 22;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = chaos = direct = 0;
fire = 40;
cold = 30;
pois = 10;
nrgy = 20;
}
public BraveKnightOfTheBritannia( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}