RunUO/Scripts/Items/Champion Artifacts/Shared/OblivionsNeedle.cs

44 lines
959 B
C#

using System;
using Server;
namespace Server.Items
{
public class OblivionsNeedle : Dagger
{
public override int LabelNumber{ get{ return 1094916; } } // Oblivion's Needle [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public OblivionsNeedle()
{
Attributes.BonusStam = 20;
Attributes.AttackChance = 20;
Attributes.DefendChance = -20;
Attributes.WeaponDamage = 40;
WeaponAttributes.HitLeechStam = 50;
}
public OblivionsNeedle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}