RunUO/Scripts/Items/Houses/Monopoly/Misc/DecoreItemInfo.cs

64 lines
No EOL
1.3 KiB
C#

using System;
using Server;
namespace Knives.TownHouses
{
public class DecoreItemInfo
{
private string c_TypeString;
private string c_Name;
private int c_ItemID;
private int c_Hue;
private Point3D c_Location;
private Map c_Map;
public string TypeString{ get{ return c_TypeString; } }
public string Name{ get{ return c_Name; } }
public int ItemID{ get{ return c_ItemID; } }
public int Hue{ get{ return c_Hue; } }
public Point3D Location{ get{ return c_Location; } }
public Map Map{ get{ return c_Map; } }
public DecoreItemInfo()
{
}
public DecoreItemInfo( string typestring, string name, int itemid, int hue, Point3D loc, Map map )
{
c_TypeString = typestring;
c_ItemID = itemid;
c_Location = loc;
c_Map = map;
}
public void Save( GenericWriter writer )
{
writer.Write( (int)1 ); // Version
// Version 1
writer.Write( c_Hue );
writer.Write( c_Name );
writer.Write( c_TypeString );
writer.Write( c_ItemID );
writer.Write( c_Location );
writer.Write( c_Map );
}
public void Load( GenericReader reader )
{
int version = reader.ReadInt();
if ( version >= 1 )
{
c_Hue = reader.ReadInt();
c_Name = reader.ReadString();
}
c_TypeString = reader.ReadString();
c_ItemID = reader.ReadInt();
c_Location = reader.ReadPoint3D();
c_Map = reader.ReadMap();
}
}
}