49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class Boomstick : WildStaff
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{
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public override int LabelNumber{ get{ return 1075032; } } // Boomstick
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public Boomstick() : base()
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{
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Hue = 0x25;
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Attributes.SpellChanneling = 1;
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Attributes.RegenMana = 3;
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Attributes.CastSpeed = 1;
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Attributes.LowerRegCost = 20;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = cold = pois = nrgy = direct = 0;
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chaos = 100;
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}
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public Boomstick( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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