RunUO/Scripts/Items/Misc/Blighted Grove/CoilsFang.cs

36 lines
650 B
C#

using System;
using Server;
namespace Server.Items
{
public class CoilsFang : Item
{
public override int LabelNumber{ get{ return 1074229; } } // Coil's Fang
[Constructable]
public CoilsFang() : base( 0x10E8 )
{
LootType = LootType.Blessed;
Hue = 0x487;
}
public CoilsFang( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}