RunUO/Scripts/Items/Misc/Blighted Grove/HydraScale.cs

36 lines
669 B
C#

using System;
using Server;
namespace Server.Items
{
public class HydraScale : Item
{
public override int LabelNumber{ get{ return 1074760; } } // A hydra scale.
[Constructable]
public HydraScale() : base( 0x26B4 )
{
LootType = LootType.Blessed;
Hue = 0xC2; // TODO check
}
public HydraScale( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}