RunUO/Scripts/Items/Misc/Blighted Grove/SamplesOfCorruptedWater.cs

35 lines
689 B
C#

using System;
using Server;
namespace Server.Items
{
public class SamplesOfCorruptedWater : Item
{
public override int LabelNumber{ get{ return 1074999; } } // samples of corrupted water
[Constructable]
public SamplesOfCorruptedWater() : base( 0xEFE )
{
LootType = LootType.Blessed;
}
public SamplesOfCorruptedWater( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}