RunUO/Scripts/Items/New Haven Quest Rewards/ArmsOfArmstrong.cs

43 lines
1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class ArmsOfArmstrong : LeatherArms
{
public override int LabelNumber{ get{ return 1077675; } } // Arms of Armstrong
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
public ArmsOfArmstrong()
{
LootType = LootType.Blessed;
Attributes.BonusStr = 3;
Attributes.RegenHits = 1;
}
public ArmsOfArmstrong( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}