RunUO/Scripts/Items/New Haven Quest Rewards/TheDragonsTail.cs

41 lines
874 B
C#

using System;
using Server;
namespace Server.Items
{
public class TheDragonsTail : NoDachi
{
public override int LabelNumber { get { return 1078015; } } // The Dragon's Tail
public override int InitMinHits{ get{ return 80; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
public TheDragonsTail()
{
LootType = LootType.Blessed;
WeaponAttributes.HitLeechStam = 16;
Attributes.WeaponSpeed = 10;
Attributes.WeaponDamage = 25;
}
public TheDragonsTail( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}