39 lines
991 B
C#
39 lines
991 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class ParasiticPotion : BasePoisonPotion
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{
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public override Poison Poison{ get{ return Poison.Greater; } } /* public override Poison Poison{ get{ return Poison.Darkglow; } } MUST be restored when prerequisites are done */
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public override double MinPoisoningSkill{ get{ return 95.0; } }
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public override double MaxPoisoningSkill{ get{ return 100.0; } }
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public override int LabelNumber{ get{ return 1072848; } } // Parasitic Poison
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[Constructable]
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public ParasiticPotion() : base( PotionEffect.Parasitic )
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{
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Hue = 0x17C;
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}
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public ParasiticPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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