RunUO/Scripts/Items/Special/AoS Promotional/LuckyNecklace.cs

37 lines
829 B
C#

using System;
using Server.Mobiles;
namespace Server.Items
{
public class LuckyNecklace : BaseJewel
{
public override int Hue{ get { return 1150; } }
public override int LabelNumber{ get { return 1075239; } } //Lucky Necklace 1075239
[Constructable]
public LuckyNecklace( )
: base( 0x1088, Layer.Neck )
{
base.Attributes.Luck = 200;
LootType = LootType.Blessed;
}
public LuckyNecklace( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
}
}
}