RunUO/Scripts/Items/Special/Broken Furniture Collection/BrokenChestOfDrawers.cs

91 lines
2 KiB
C#

using System;
namespace Server.Items
{
[Flipable( 0xC24, 0xC25 )]
public class BrokenChestOfDrawersComponent : AddonComponent
{
public override int LabelNumber { get { return 1076261; } } // Broken Chest of Drawers
public BrokenChestOfDrawersComponent() : base( 0xC24 )
{
}
public BrokenChestOfDrawersComponent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class BrokenChestOfDrawersAddon : BaseAddon
{
public override BaseAddonDeed Deed { get { return new BrokenChestOfDrawersDeed(); } }
[Constructable]
public BrokenChestOfDrawersAddon() : base()
{
AddComponent( new BrokenChestOfDrawersComponent(), 0, 0, 0 );
}
public BrokenChestOfDrawersAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class BrokenChestOfDrawersDeed : BaseAddonDeed
{
public override BaseAddon Addon { get { return new BrokenChestOfDrawersAddon(); } }
public override int LabelNumber { get { return 1076261; } } // Broken Chest of Drawers
[Constructable]
public BrokenChestOfDrawersDeed() : base()
{
LootType = LootType.Blessed;
}
public BrokenChestOfDrawersDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}