RunUO/Scripts/Items/Special/Broken Furniture Collection/BrokenCoveredChair.cs

91 lines
2 KiB
C#

using System;
namespace Server.Items
{
[Flipable( 0xC17, 0xC18 )]
public class BrokenCoveredChairComponent : AddonComponent
{
public override int LabelNumber { get { return 1076257; } } // Broken Covered Chair
public BrokenCoveredChairComponent() : base( 0xC17 )
{
}
public BrokenCoveredChairComponent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class BrokenCoveredChairAddon : BaseAddon
{
public override BaseAddonDeed Deed { get { return new BrokenCoveredChairDeed(); } }
[Constructable]
public BrokenCoveredChairAddon() : base()
{
AddComponent( new BrokenCoveredChairComponent(), 0, 0, 0 );
}
public BrokenCoveredChairAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class BrokenCoveredChairDeed : BaseAddonDeed
{
public override BaseAddon Addon { get { return new BrokenCoveredChairAddon(); } }
public override int LabelNumber { get { return 1076257; } } // Broken Covered Chair
[Constructable]
public BrokenCoveredChairDeed() : base()
{
LootType = LootType.Blessed;
}
public BrokenCoveredChairDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}