256 lines
No EOL
6.8 KiB
C#
256 lines
No EOL
6.8 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13c6, 0x13ce )]
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public class LeatherGlovesOfMining : BaseGlovesOfMining
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 10; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override int LabelNumber{ get{ return 1045122; } } // leather blacksmith gloves of mining
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[Constructable]
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public LeatherGlovesOfMining( int bonus ) : base( bonus, 0x13C6 )
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{
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Weight = 1;
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}
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public LeatherGlovesOfMining( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x13d5, 0x13dd )]
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public class StuddedGlovesOfMining : BaseGlovesOfMining
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 35; } }
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public override int InitMaxHits{ get{ return 45; } }
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public override int AosStrReq{ get{ return 25; } }
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public override int OldStrReq{ get{ return 25; } }
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public override int ArmorBase{ get{ return 16; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override int LabelNumber{ get{ return 1045123; } } // studded leather blacksmith gloves of mining
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[Constructable]
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public StuddedGlovesOfMining( int bonus ) : base( bonus, 0x13D5 )
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{
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Weight = 2;
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}
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public StuddedGlovesOfMining( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x13eb, 0x13f2 )]
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public class RingmailGlovesOfMining : BaseGlovesOfMining
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 1; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 40; } }
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public override int InitMaxHits{ get{ return 50; } }
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public override int AosStrReq{ get{ return 40; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int OldDexBonus{ get{ return -1; } }
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public override int ArmorBase{ get{ return 22; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Ringmail; } }
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public override int LabelNumber{ get{ return 1045124; } } // ringmail blacksmith gloves of mining
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[Constructable]
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public RingmailGlovesOfMining( int bonus ) : base( bonus, 0x13EB )
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{
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Weight = 1;
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}
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public RingmailGlovesOfMining( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public abstract class BaseGlovesOfMining : BaseArmor
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{
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private int m_Bonus;
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private SkillMod m_SkillMod;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Bonus
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{
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get
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{
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return m_Bonus;
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}
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set
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{
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m_Bonus = value;
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InvalidateProperties();
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if ( m_Bonus == 0 )
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{
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if ( m_SkillMod != null )
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m_SkillMod.Remove();
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m_SkillMod = null;
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}
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else if ( m_SkillMod == null && Parent is Mobile )
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{
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m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus );
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((Mobile)Parent).AddSkillMod( m_SkillMod );
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}
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else if ( m_SkillMod != null )
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{
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m_SkillMod.Value = m_Bonus;
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}
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}
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}
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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if ( m_Bonus != 0 && parent is Mobile )
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{
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if ( m_SkillMod != null )
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m_SkillMod.Remove();
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m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus );
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((Mobile)parent).AddSkillMod( m_SkillMod );
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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base.OnRemoved( parent );
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if ( m_SkillMod != null )
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m_SkillMod.Remove();
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m_SkillMod = null;
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}
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public BaseGlovesOfMining( int bonus, int itemID ) : base( itemID )
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{
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m_Bonus = bonus;
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this.Hue = CraftResources.GetHue( (CraftResource)Utility.RandomMinMax( (int)CraftResource.DullCopper, (int)CraftResource.Valorite ) );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Bonus != 0 )
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list.Add( 1062005, m_Bonus.ToString() ); // mining bonus +~1_val~
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}
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public BaseGlovesOfMining( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_Bonus );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Bonus = reader.ReadInt();
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break;
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}
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}
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if ( m_Bonus != 0 && Parent is Mobile )
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{
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if ( m_SkillMod != null )
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m_SkillMod.Remove();
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m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus );
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((Mobile)Parent).AddSkillMod( m_SkillMod );
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}
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}
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}
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} |