RunUO/Scripts/Items/Special/Bulk Order Rewards/Blacksmithy/GlovesOfMining.cs

256 lines
No EOL
6.8 KiB
C#

using System;
namespace Server.Items
{
[FlipableAttribute( 0x13c6, 0x13ce )]
public class LeatherGlovesOfMining : BaseGlovesOfMining
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override int LabelNumber{ get{ return 1045122; } } // leather blacksmith gloves of mining
[Constructable]
public LeatherGlovesOfMining( int bonus ) : base( bonus, 0x13C6 )
{
Weight = 1;
}
public LeatherGlovesOfMining( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x13d5, 0x13dd )]
public class StuddedGlovesOfMining : BaseGlovesOfMining
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 16; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1045123; } } // studded leather blacksmith gloves of mining
[Constructable]
public StuddedGlovesOfMining( int bonus ) : base( bonus, 0x13D5 )
{
Weight = 2;
}
public StuddedGlovesOfMining( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x13eb, 0x13f2 )]
public class RingmailGlovesOfMining : BaseGlovesOfMining
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 1; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 40; } }
public override int OldStrReq{ get{ return 20; } }
public override int OldDexBonus{ get{ return -1; } }
public override int ArmorBase{ get{ return 22; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Ringmail; } }
public override int LabelNumber{ get{ return 1045124; } } // ringmail blacksmith gloves of mining
[Constructable]
public RingmailGlovesOfMining( int bonus ) : base( bonus, 0x13EB )
{
Weight = 1;
}
public RingmailGlovesOfMining( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public abstract class BaseGlovesOfMining : BaseArmor
{
private int m_Bonus;
private SkillMod m_SkillMod;
[CommandProperty( AccessLevel.GameMaster )]
public int Bonus
{
get
{
return m_Bonus;
}
set
{
m_Bonus = value;
InvalidateProperties();
if ( m_Bonus == 0 )
{
if ( m_SkillMod != null )
m_SkillMod.Remove();
m_SkillMod = null;
}
else if ( m_SkillMod == null && Parent is Mobile )
{
m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus );
((Mobile)Parent).AddSkillMod( m_SkillMod );
}
else if ( m_SkillMod != null )
{
m_SkillMod.Value = m_Bonus;
}
}
}
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
if ( m_Bonus != 0 && parent is Mobile )
{
if ( m_SkillMod != null )
m_SkillMod.Remove();
m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus );
((Mobile)parent).AddSkillMod( m_SkillMod );
}
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved( parent );
if ( m_SkillMod != null )
m_SkillMod.Remove();
m_SkillMod = null;
}
public BaseGlovesOfMining( int bonus, int itemID ) : base( itemID )
{
m_Bonus = bonus;
this.Hue = CraftResources.GetHue( (CraftResource)Utility.RandomMinMax( (int)CraftResource.DullCopper, (int)CraftResource.Valorite ) );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_Bonus != 0 )
list.Add( 1062005, m_Bonus.ToString() ); // mining bonus +~1_val~
}
public BaseGlovesOfMining( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Bonus );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Bonus = reader.ReadInt();
break;
}
}
if ( m_Bonus != 0 && Parent is Mobile )
{
if ( m_SkillMod != null )
m_SkillMod.Remove();
m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus );
((Mobile)Parent).AddSkillMod( m_SkillMod );
}
}
}
}