52 lines
No EOL
1.4 KiB
C#
52 lines
No EOL
1.4 KiB
C#
using System;
|
|
using Server;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[FlipableAttribute( 0x236C, 0x236D )]
|
|
public class SamuraiHelm : BaseArmor
|
|
{
|
|
public override int LabelNumber{ get{ return 1062923; } } // Ancient Samurai Helm
|
|
|
|
public override int BasePhysicalResistance{ get{ return 15; } }
|
|
public override int BaseFireResistance{ get{ return 10; } }
|
|
public override int BaseColdResistance{ get{ return 10; } }
|
|
public override int BasePoisonResistance{ get{ return 15; } }
|
|
public override int BaseEnergyResistance{ get{ return 10; } }
|
|
|
|
public override int InitMinHits{ get{ return 255; } }
|
|
public override int InitMaxHits{ get{ return 255; } }
|
|
|
|
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
|
|
|
[Constructable]
|
|
public SamuraiHelm() : base( 0x236C )
|
|
{
|
|
Weight = 5.0;
|
|
LootType = LootType.Blessed;
|
|
|
|
Attributes.DefendChance = 15;
|
|
ArmorAttributes.SelfRepair = 10;
|
|
ArmorAttributes.LowerStatReq = 100;
|
|
ArmorAttributes.MageArmor = 1;
|
|
}
|
|
|
|
public SamuraiHelm( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.WriteEncodedInt( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
} |