246 lines
5.2 KiB
C#
246 lines
5.2 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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[Flipable( 0x456E, 0x456F )]
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public class SnowStatuePegasus : Item
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{
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public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
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[Constructable]
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public SnowStatuePegasus()
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: base( 0x456E )
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{
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}
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public SnowStatuePegasus( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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[Flipable( 0x4578, 0x4579 )]
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public class SnowStatueSeahorse : Item
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{
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public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
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[Constructable]
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public SnowStatueSeahorse()
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: base( 0x4578 )
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{
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}
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public SnowStatueSeahorse( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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[Flipable( 0x457A, 0x457B )]
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public class SnowStatueMermaid : Item
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{
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public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
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[Constructable]
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public SnowStatueMermaid()
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: base( 0x457A )
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{
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}
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public SnowStatueMermaid( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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[Flipable( 0x457C, 0x457D )]
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public class SnowStatueGriffon : Item
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{
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public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
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[Constructable]
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public SnowStatueGriffon()
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: base( 0x457C )
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{
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}
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public SnowStatueGriffon( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class SnowStatueDeed : Item
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{
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public override int LabelNumber { get { return 1114296; } } // snow statue deed
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public override double DefaultWeight { get { return 1.0; } }
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[Constructable]
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public SnowStatueDeed()
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: base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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}
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public SnowStatueDeed( Serial serial )
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: base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.CloseGump( typeof( InternalGump ) );
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from.SendGump( new InternalGump( this ) );
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}
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else
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{
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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private class InternalGump : Gump
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{
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private SnowStatueDeed m_Deed;
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public InternalGump( SnowStatueDeed deed ) : base( 100, 200 )
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{
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m_Deed = deed;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 360, 225, 0xA28 );
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AddPage( 1 );
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AddLabel( 45, 15, 0, "Select One:" );
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AddItem( 35, 75, 0x456E );
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AddButton( 65, 50, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
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AddItem( 120, 75, 0x4578 );
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AddButton( 135, 50, 0x845, 0x846, 2, GumpButtonType.Reply, 0 );
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AddItem( 190, 75, 0x457A );
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AddButton( 205, 50, 0x845, 0x846, 3, GumpButtonType.Reply, 0 );
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AddItem( 250, 75, 0x457C );
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AddButton( 275, 50, 0x845, 0x846, 4, GumpButtonType.Reply, 0 );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Deed == null || m_Deed.Deleted )
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return;
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Mobile from = sender.Mobile;
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if ( !m_Deed.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it
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return;
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}
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Item statue = null;
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switch ( info.ButtonID )
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{
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case 1: statue = new SnowStatuePegasus(); break;
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case 2: statue = new SnowStatueSeahorse(); break;
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case 3: statue = new SnowStatueMermaid(); break;
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case 4: statue = new SnowStatueGriffon(); break;
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}
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if ( statue == null )
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return;
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if ( !from.PlaceInBackpack( statue ) )
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{
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statue.Delete();
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from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again.
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}
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else
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{
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m_Deed.Delete();
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}
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}
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}
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}
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}
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