RunUO/Scripts/Items/Special/Holiday/SnowStatue.cs

246 lines
5.2 KiB
C#

using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
[Flipable( 0x456E, 0x456F )]
public class SnowStatuePegasus : Item
{
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
[Constructable]
public SnowStatuePegasus()
: base( 0x456E )
{
}
public SnowStatuePegasus( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
[Flipable( 0x4578, 0x4579 )]
public class SnowStatueSeahorse : Item
{
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
[Constructable]
public SnowStatueSeahorse()
: base( 0x4578 )
{
}
public SnowStatueSeahorse( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
[Flipable( 0x457A, 0x457B )]
public class SnowStatueMermaid : Item
{
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
[Constructable]
public SnowStatueMermaid()
: base( 0x457A )
{
}
public SnowStatueMermaid( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
[Flipable( 0x457C, 0x457D )]
public class SnowStatueGriffon : Item
{
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
[Constructable]
public SnowStatueGriffon()
: base( 0x457C )
{
}
public SnowStatueGriffon( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class SnowStatueDeed : Item
{
public override int LabelNumber { get { return 1114296; } } // snow statue deed
public override double DefaultWeight { get { return 1.0; } }
[Constructable]
public SnowStatueDeed()
: base( 0x14F0 )
{
LootType = LootType.Blessed;
}
public SnowStatueDeed( Serial serial )
: base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.CloseGump( typeof( InternalGump ) );
from.SendGump( new InternalGump( this ) );
}
else
{
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
private class InternalGump : Gump
{
private SnowStatueDeed m_Deed;
public InternalGump( SnowStatueDeed deed ) : base( 100, 200 )
{
m_Deed = deed;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 0, 0, 360, 225, 0xA28 );
AddPage( 1 );
AddLabel( 45, 15, 0, "Select One:" );
AddItem( 35, 75, 0x456E );
AddButton( 65, 50, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
AddItem( 120, 75, 0x4578 );
AddButton( 135, 50, 0x845, 0x846, 2, GumpButtonType.Reply, 0 );
AddItem( 190, 75, 0x457A );
AddButton( 205, 50, 0x845, 0x846, 3, GumpButtonType.Reply, 0 );
AddItem( 250, 75, 0x457C );
AddButton( 275, 50, 0x845, 0x846, 4, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Deed == null || m_Deed.Deleted )
return;
Mobile from = sender.Mobile;
if ( !m_Deed.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it
return;
}
Item statue = null;
switch ( info.ButtonID )
{
case 1: statue = new SnowStatuePegasus(); break;
case 2: statue = new SnowStatueSeahorse(); break;
case 3: statue = new SnowStatueMermaid(); break;
case 4: statue = new SnowStatueGriffon(); break;
}
if ( statue == null )
return;
if ( !from.PlaceInBackpack( statue ) )
{
statue.Delete();
from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again.
}
else
{
m_Deed.Delete();
}
}
}
}
}