RunUO/Scripts/Items/Special/ML/GrizzledMareStatuette.cs

82 lines
1.7 KiB
C#

using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class GrizzledMareStatuette : BaseImprisonedMobile
{
public override int LabelNumber{ get{ return 1074475; } } // Grizzled Mare Statuette
public override BaseCreature Summon{ get { return new GrizzledMare(); } }
[Constructable]
public GrizzledMareStatuette() : base( 0x2617 )
{
Weight = 1.0;
}
public GrizzledMareStatuette( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
namespace Server.Mobiles
{
public class GrizzledMare : HellSteed
{
public override bool DeleteOnRelease { get { return true; } }
private static readonly string m_Myname = "a grizzled mare";
[Constructable]
public GrizzledMare()
: base( m_Myname )
{
}
public virtual void OnAfterDeserialize_Callback()
{
HellSteed.SetStats( this );
Name = m_Myname;
}
public GrizzledMare( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version < 1 )
{
Timer.DelayCall( TimeSpan.FromSeconds( 0 ), new TimerCallback( OnAfterDeserialize_Callback ) );
}
}
}
}