RunUO/Scripts/Items/Weapons/Artifacts/BladeOfInsanity.cs

45 lines
No EOL
968 B
C#

using System;
using Server;
namespace Server.Items
{
public class BladeOfInsanity : Katana
{
public override int LabelNumber{ get{ return 1061088; } } // Blade of Insanity
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BladeOfInsanity()
{
Hue = 0x76D;
WeaponAttributes.HitLeechStam = 100;
Attributes.RegenStam = 2;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 50;
}
public BladeOfInsanity( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 0x44F )
Hue = 0x76D;
}
}
}