RunUO/Scripts/Items/Weapons/Artifacts/TheDragonSlayer.cs

52 lines
No EOL
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class TheDragonSlayer : Lance
{
public override int LabelNumber{ get{ return 1061248; } } // The Dragon Slayer
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public TheDragonSlayer()
{
Hue = 0x530;
Slayer = SlayerName.DragonSlaying;
Attributes.Luck = 110;
Attributes.WeaponDamage = 50;
WeaponAttributes.ResistFireBonus = 20;
WeaponAttributes.UseBestSkill = 1;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = fire = cold = pois = chaos = direct = 0;
nrgy = 100;
}
public TheDragonSlayer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Slayer == SlayerName.None )
Slayer = SlayerName.DragonSlaying;
}
}
}