86 lines
No EOL
1.5 KiB
C#
86 lines
No EOL
1.5 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a crane corpse" )]
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public class Crane : BaseCreature
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{
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[Constructable]
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public Crane() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a crane";
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Body = 254;
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BaseSoundID = 0x4D7;
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SetStr( 26, 35 );
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SetDex( 16, 25 );
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SetInt( 11, 15 );
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SetHits( 26, 35 );
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SetMana( 0 );
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SetDamage( 1, 1 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 5, 5 );
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SetSkill( SkillName.MagicResist, 4.1, 5.0 );
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SetSkill( SkillName.Tactics, 10.1, 11.0 );
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SetSkill( SkillName.Wrestling, 10.1, 11.0 );
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Fame = 0;
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Karma = 200;
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VirtualArmor = 5;
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}
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public override int Meat{ get{ return 1; } }
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public override int Feathers{ get{ return 25; } }
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public override int GetAngerSound()
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{
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return 0x4D9;
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}
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public override int GetIdleSound()
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{
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return 0x4D8;
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}
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public override int GetAttackSound()
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{
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return 0x4D7;
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}
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public override int GetHurtSound()
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{
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return 0x4DA;
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}
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public override int GetDeathSound()
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{
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return 0x4D6;
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}
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public Crane(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |